pptx, 6.69 MB
pptx, 6.69 MB
pdf, 774.83 KB
pdf, 774.83 KB
pdf, 173.77 KB
pdf, 173.77 KB

Computing KS3: Design our smart city pt.2 is part two of the Design Thinking Workshop. This lesson sees your class use an ideas funnel to select and refine ideas from the brainstorming activity in in part one. Each group will then prototype one of the ideas using the hardware and software skills they have learned with the mBot in lessons 1-6.

"This is a single lesson from the Computing KS3 unit. Computing KS3 is a computing and robotics education programme based on driverless car technologies. Students will develop their ability to code as well as their design thinking as they tackle smart city challenges.

Through a series of nine lessons, students will learn about aspects of making, programming and design thinking as they build and program their own robot cars. They will work in teams to tackle coding challenges based on the actual problems that engineers are faced with in designing autonomous vehicles. In a final design challenge, students will need to work on not only the technical aspects of driverless cars, but also how they can improve lives and create smarter and safer communities.

All lesson resources are found here: https://encounteredu.com/teachers/units/code-smart-11-14"

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