Really easy and simple flashcard game that is easy for children to play and staff to create. Bright and colourful dinosaurs that catch children's attention and all have the numbers on them as well. Instructions all included in the game information.
A simple EMW task for children of any year group to complete involving dinosaur heights. Children need to draw a line on whiteboards or in maths books, label it accurately, and plot where the dinosaur heights would go, based on the facts given.
Possible extension ideas could include researching these dinosaurs and sketching them using scaling.
Recommended for Y3 children, or LA Y4 children.
All images courtesy of www.clker.com
Practise using a ruler to draw straight lines, also simple addition of 3 numbers for extension measuring sheet:
Edited March 2014 to add worksheet in Publisher format to enable editing. The Snail font won't be installed on your machines but it is freely downloadable if you so wish. Hope this helps!
A set of pictures to sequence, illustrating the journey of a plastic bottle from rubbish to a fleecy jacket. One sheet has the pictures to sort.
The other sheet has the pictures with a caption, all muddled for the children to sequence. The pictures in this case or in the correct sequence.
Lesson plan, teaching resources and differentiated work for 3 lessons
1) Partitioning numbers into tens and units (MA hundreds)
2) Adding multiples of 10.
3) Using partitioning strategy for addition.
Check out my other resources at - https://www.tes.com/teaching-resources/shop/jreadshaw
A game that can be played in pairs, threes or independently. Please note that this game focuses on times tables facts from 2 to 10 to ensure children are confident in these tables before progressing to the 11s and 12s, which will need to be taught subsequently.
Children need a 'Table Splat' mat and counters (different coloured counters for each child). Children take turns to turn over a card, revealing a times tables question. The child who is the first to place their counter on the correct answer (whilst shouting 'SPLAT!') can leave their counter on the board. The winner is the player with the most counters on the board once all of the times table cards have been used.
Differentiate by choosing the multiplication cards relevant for that child, depending on which times table they are currently working on.
*Update: 6s and 9s have been underlined, to avoid confusion.*
I couldn't find any materials on this when I needed to teach my year 3 class what the equals sign REALLY meant.
I have included the lesson plan I used, the 3 differentiated worksheets and a Powerpoint I made.
Please keep in mind this is for year 3/4 children (as from previous comments) not particularly designed for higher year groups.
Also have included a homework set of resource sheets (could alternatively be used in class as a reinforcement at a later date.)
A Japanese theme game. The children play the game which leads on to - Investigating the frequency score of 2 dice. (What are the best numbers to choose to help you win the game next time?) Lessons include find the odd one out starter activities, success criteria and worksheets. There are also questions to encourage the children’s mathematical thinking. My class find it fun to make up a quick Sumo dance… where they bow to each other before and after each game.