The software is introduced as a story told by the Scratch cat himself! It covers all of the basics needed before they begin programming, with introduction to the window, creating, or importing stages, and importing sprites. There is a task, and an introduction to the next exciting lesson. Can either be read to the children, or given to them as a self follow tutorial.
This lesson starts getting students to think about the way the world looks. Their main objectives are to learn how to create a basic landscape and to experience the techniques available.
They will look at existing games and talk about what makes them more interesting. I've included some screen shots of existing games to guide the teacher.
It starts getting the students to come up with a concept for their own game and they have a few ideas.
Teacher requires prior knowledge of how to use the landscape tools or can use YouTube videos to support.
Students to complete the worksheet to show that they're able to use the tools available and that they can come up with their idea. Homework included.
This lesson will introduce to students how they're able to sequence and talks about how they're able to make code more efficient. There are teacher notes and there is information about advanced selection. This lesson will introduce Tinker time and will get the students to use pages within Kodu.
Students will continue to work with Kodu after this to complete their game.
Slide 1 - Title
Slide 2 - Objectives explaining that students will learn about clones and creatables. They will know the difference between the two.
Slide 3 - What is cloning slide with a built in text box so that the teacher doesn't have to come out of the slide. You can make notes finding the difference by discussion with the students.
Slide 4 - Think about how computer games might use cloning and discuss.
Slide 5 - Shows how to clone.
Slide 6 -How to load up the creatable.
Slide 7 - Shows how to make a rock a creatable.
Slide 8-10 'Tinker' time and some ideas to get the students started.