A lot of work has gone into producing this attractive resource for KS1. It would be easy to adapt. Great to see doubling and halving there, as well as common shapes and coins. I would prefer the number line to start at zero.
- Place Value Calculator
- Mathematical Operations / Inverses
- Hundred Square
- Multiplication Grid
- Clock face with annotations
- Basic pizza fractions
- 0-100 number line in two halves
- Greater than / smaller than symbols with examples
I made this originally for my Year 4 class but I think it could be helpful for other years too. I've given one to each child, laminated, with a Literacy Mat on the other side.
Math Activity - What is Your Name Worth? Back to school, beginning of the year, end of the year, or just for Math fun! Great counting money and addition practice. Print and go. Students get with partners and determine the value of their name by adding the values of the letters from the given code, and check each other's worth. Whose name is worth more? Another sheet has students figure out the value of their weekly spelling words. Kids will soon be figuring out the "values" of all kinds of things, and getting math practice while they are having fun. - HappyEdugator
Lesson plan, teaching resources and differentiated work for 3 lessons
1) Partitioning numbers into tens and units (MA hundreds)
2) Adding multiples of 10.
3) Using partitioning strategy for addition.
Check out my other resources at - https://www.tes.com/teaching-resources/shop/jreadshaw
A game that can be played in pairs, threes or independently. Please note that this game focuses on times tables facts from 2 to 10 to ensure children are confident in these tables before progressing to the 11s and 12s, which will need to be taught subsequently.
Children need a 'Table Splat' mat and counters (different coloured counters for each child). Children take turns to turn over a card, revealing a times tables question. The child who is the first to place their counter on the correct answer (whilst shouting 'SPLAT!') can leave their counter on the board. The winner is the player with the most counters on the board once all of the times table cards have been used.
Differentiate by choosing the multiplication cards relevant for that child, depending on which times table they are currently working on.
*Update: 6s and 9s have been underlined, to avoid confusion.*
I couldn't find any materials on this when I needed to teach my year 3 class what the equals sign REALLY meant.
I have included the lesson plan I used, the 3 differentiated worksheets and a Powerpoint I made.
Please keep in mind this is for year 3/4 children (as from previous comments) not particularly designed for higher year groups.
Also have included a homework set of resource sheets (could alternatively be used in class as a reinforcement at a later date.)
A Japanese theme game. The children play the game which leads on to - Investigating the frequency score of 2 dice. (What are the best numbers to choose to help you win the game next time?) Lessons include find the odd one out starter activities, success criteria and worksheets. There are also questions to encourage the children’s mathematical thinking. My class find it fun to make up a quick Sumo dance… where they bow to each other before and after each game.