mp4, 2.41 MB
mp4, 2.41 MB
pptx, 14.18 MB
pptx, 14.18 MB
docx, 572.77 KB
docx, 572.77 KB
html, 20.75 KB
html, 20.75 KB

KS3 Computer Science – Introduction to Programming with Microsoft Small Basic (2026 Updated) | FREE Online Compiler | Dyslexia-Friendly

A fully resourced, dyslexia-friendly KS3 Computer Science lesson introducing students to programming through Microsoft Small Basic.

Includes a complete PowerPoint, differentiated worksheet and step-by-step coding activities using the FREE online Small Basic compiler (no installation required). Perfect for non-specialists — clear explanations, model answers, scaffolded tasks and screenshot-evidence sections make the lesson easy to deliver and fully accessible.

Designed using dyslexia-friendly formatting: pastel backgrounds, OpenDyslexic-style fonts, reduced text density and high-contrast coding examples to support all learners.

Students learn:

  • What objects, operations, parameters and properties are
  • How code is structured in Small Basic
  • How operations such as WriteLine(), Clear(), Pause(), Show() and Hide() affect program behaviour
  • How properties including Title, BackgroundColor, ForegroundColor, CursorTop and CursorLeft change layout and appearance

Practical, hands-on coding tasks:

  • Run a first program instantly using the FREE online compiler
  • Edit, rearrange and experiment with example code to build understanding
  • Explore how changing properties affects program output
  • Create a personalised message or simple text-based artwork by combining operations and properties creatively

Built-in assessment:

  • Screenshot prompts for each completed coding task
  • Short written responses to check understanding of programming terminology
  • Challenge extension task for higher-ability students to develop their program independently

Ideal for:

  • KS3 Computing
  • Coding clubs and enrichment
  • STEM days
  • Cover lessons
  • A foundation before transitioning to Python

By the end of the lesson, students will confidently:

  • Recognise objects, operations and parameters in code
  • Understand how operations execute and affect output
  • Explain how properties modify object behaviour
  • Write and adapt simple programs independently

A polished, classroom-ready introduction to programming that is structured, accessible and confidence-building for all learners.

Creative Commons "Sharealike"

Get this resource as part of a bundle and save up to 14%

A bundle is a package of resources grouped together to teach a particular topic, or a series of lessons, in one place.

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KS3 Small Basic – Complete 7 Lesson Programming Scheme + Bonus Game Project (Dyslexia-Friendly PowerPoints & Worksheets)

KS3 Programming Scheme – Microsoft Small Basic (7 Lessons + BONUS Game Project) (2026 Updated) | FREE Online Compiler | Dyslexia-Friendly A complete, fully resourced 7-lesson KS3 programming scheme using Microsoft Small Basic and the FREE online editor — now upgraded with a BONUS Rock–Paper–Scissors game project. Every lesson includes a dyslexia-friendly PowerPoint, differentiated worksheets, model solutions, scaffolding and screenshot-evidence sections for assessment. Ideal for specialists and non-specialists. Zero installation required — perfect for ICT suites, laptops and Chromebooks. =========================================== LESSON BREAKDOWN ================ Lesson 1 – Starting Small Basic (Objects, Operations & Properties) Students run their first program and explore how operations and properties change output. Lesson 2 – Variables, Concatenation & Calculations Students define variables, perform arithmetic and calculate areas of shapes using formulas. Lesson 3 – IF, ELSE & Nested Conditions Learners debug logic, build branching programs and create interactive joke generators. Lesson 4 – FOR Loops, WHILE Loops & Randomness Students master iteration, countdowns, loop conditions and random number operations. Lesson 5 – Subroutines & Calculator Builder Students create Sub…EndSub procedures and develop a fully working calculator application. Lesson 6 – Arrays & Lists Learners build mini-databases using arrays and create a functional shopping list program. Lesson 7 – Full Revision Challenge Six structured programming challenges revisiting sequence, selection, iteration, subroutines, arrays and randomness. =========================================== BONUS LESSON 8 – Rock–Paper–Scissors Game Project ================================================= A creative final project where students build a complete Rock–Paper–Scissors game using: • Random number generation • IF / ELSEIF selection logic • User input • Validation and replay structure Students will: * Collect user input * Generate a computer choice (1–3) * Use IF logic to determine the winner * Display clear outputs * Extend with loops, scoring systems or advanced rules Perfect as a capstone project, assessment task or end-of-unit celebration lesson. =========================================== KEY FEATURES ============ • Uses the FREE online Small Basic editor (no installs required) • Dyslexia-friendly design throughout (accessible fonts, calm backgrounds, low clutter) • Differentiated challenges in every lesson • Screenshot-evidence tasks for easy assessment • Covers all KS3 programming fundamentals: * Sequence * Variables * Selection * Iteration * Subroutines * Arrays * Randomness * Input and output =========================================== WHY THIS BUNDLE? ================ This is a complete half-term programming scheme with no installation issues, clear step-by-step explanations and built-in assessment opportunities. Teachers value the clarity and structure. Students enjoy the creativity, game-building and challenge tasks. Excellent preparation for Python at KS3 or GCSE Computer Science.

£14.99

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