Look at Me! I'm Learning to Code!
There's no doubt that my video game and educational resources are classroom favorites with my students. It is imperative (in my mind) to connect this medium with educational ideas, for our students are in dire need of developing 21st Century Thinking Skills.

In fact, according to Michael Jung (Senior Consultant at McKinsey and Company), “Our old idea is that work is defined by employers and that employees have to do whatever the employer wants . . . but actually, you would like him to come up with an interpretation that you like—he’s adding something personal—a creative element.”

Research has demonstrated that the human brain does much better in the long term if it is exposed to activities such as brain teasers, logical puzzles and thinking. In fact, research has shown some of the benefits regarding such activities:

• Boosts brain activity
• Provides emotional satisfaction and sense of accomplishment
• Enhances memory and processing speed
• Helps slow the decline and reduce the risk for dementia
• Improves concentration

The human brain is no different than any other muscle in the human body. If an individual wants developed bicep muscles, they need to do arm curls with weights (i.e. an arm workout). Henceforth, if one wants to develop and maintain a healthy brain, it too must be allowed to exercise, which is the foundation of this guide.

The videos for these activities are from the phenomenal video game, Human Resource Machine, by the Tomorrow Corporation.

So, have fun and get ready for some head scratching!

Note: The goal is not necessarily to get all the every challenge correct . . . you may not. Regardless, the students are exercising their brains, and thereby reaping the benefits.

Keep in mind . . .
1. I buy the game.
2. I play the game.
3. I make the videos while playing the game.
4. I create the educational activities, which correlate with the game's concepts.
5. I complete the unit guide.
6. I contact and talk to the game's creators to get their blessing on promoting my guides.

The key, as an educator, is to be willing to go out of one’s comfort zone and be ready to try something new and innovative. If the results mirror my own classroom, you will be pleased at the student's ability to improve their thinking and writing skills.

Total Pages: 64
$6.00
Save for later
  • HRM-Design-Thinking-Coding.pdf

About this resource

Info

Created: Oct 16, 2016

Updated: Feb 22, 2018

Project/Activity

pdf, 17 MB

HRM-Design-Thinking-Coding

Report a problem

Tes Paid License

How can I re-use this?