Lesson Title: Online Gambling – How Gaming Can Lead to Gambling Risks (PSHE / Digital Literacy / Safeguarding)
This eye-opening KS3/KS4 PSHE lesson explores the blurred line between online gaming and gambling. Students examine how loot boxes, in-app purchases, and skin betting can create addictive behaviours and financial risk. The lesson covers gambling addiction, age restrictions, and how to protect yourself and others from online exploitation.
Lesson Aims:
Understand the difference between gaming and gambling
Explore how in-app purchases and loot boxes simulate gambling behaviour
Learn about “skin betting” and virtual currencies used on external gambling sites
Discuss age restrictions, PEGI ratings, and how they aim to protect young users
Reflect on the risks of addiction and how dopamine and reward systems influence behaviour
Develop strategies to avoid overspending or engaging in gambling through games
Consider who is most vulnerable to gambling addiction and why
Know where to seek help or advice for gaming or gambling concerns
Perfect for PSHE, Computing, or tutor time. Supports safeguarding, financial literacy, and responsible digital use.
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