pdf, 456.28 MB
pdf, 456.28 MB

The game is afoot! Step into the shoes of celebrated detective Sherlock Holmes to crack the case of a cunning criminal. This fun, history-themed escape room is riddled with riddles, peppered with puzzles, and bursting with codes and cyphers to crack! Students will test their reading comprehension, literacy skills, and social skills.

*This is an escape room-style printable game. Escape rooms are always a little tricky, and hopefully, this can activate their logic and critical thinking skills as well as give them a class to remember!

WHAT’S THE STORY?
Celebrated sleuth Sherlock Holmes has received a curious note from a very special informant alerting him that something is amiss, and only a man of his impeccable calibre could possibly solve the series of clues that are being left like crumbs to a duck. Who is the mysterious crook leaving cryptic clues and cyphers to solve? Will you be the next great private detective whose name is on everyone’s lips?

HOW TO PLAY THE SHERLOCK HOLMES ESCAPE ROOM
This enigma at-home escape room puzzle takes little prep. Simply print out the PDF document and follow the simple instructions to set it up. There is a little cutting and folding, but it should only take a few minutes to get the party started. There are also some handy ‘hints’ included in case you get stuck inside a locked cupboard and can’t remember the code to get out! All the instructions are included, and the players will have fun trying to pass the test before their time runs out.

Play: 60 minutes +
Age: 15+
Younger players may also find this fun with adult guidance.
Players: 2 - 6 is recommended.
You could also use two copies of the game for bigger groups and let players battle it out!

*Disclaimer - The time limit is a guide only, and escape rooms may not always be completed in this time limit. All clues are meant to test mental agility and allow players to think out of the box. The answers are not designed to be obvious at first glance.

SET-UP
The game is designed to need minimal set-up. You need nothing more than paper, the provided PDF documents, a colour printer, and scissors. You don’t need any special equipment, and the person who sets up the game can also join in the fun!

You can easily set up the experience in any space: an event space, at home, or even at a team building party! Players will move from room to room on the hunt for clues, feeling like they’ve jumped right into the world on Agatha Christie’s page.

INCLUDED DOCUMENTS

  1. A PDF file with the instructions and game materials, plus answers and explanations.

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