TheMusicEspionage's Shop
TheMusicEspionage's Shop
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If you have a passion for music and love all things techy you are in the right place!

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This lesson and supporting resources provide a detailed account of how sound is created, manipulated and shaped for computer and video games. The lesson specifics how and why sounds are important to the player’s experiences and what they provide in terms of feedback and game immersion. This lesson would work really well with the “History of Video Games and Music” lecture and together provide a detailed outline of gaming sound and music.

The presentation is more 40 slides, each with an eye-catching design for better student engagement and also linked to class-room tasks that feed-in and work along with the presentation.

The lecture covers:

  • The Gaming Industry

  • Why do games need sounds

  • What is Sound Design in Games

  • The Role of Sound within Games

  • The Importance of Sound within Games

  • Player audio “Feedback”

  • Who is a Game Sound Designer and their role

  • Two types of sound within games (Diegetic and Non-Diegetic)

  • Spotting Good Sound Design in Games

  • Sound build to suit the action

  • Representing actions with a sound

  • Shaping sound – Frequency – EQ – ADSR (Envelopes) – Attenuation – Reverb

Moreover, throughout the presentation, there is really useful embedded YouTube examples, with links to the videos to support and aid learning.

The resource also comes with 3 classroom tasks/worksheets with extremely useful listening exercises that link with the presentation/lecture itself, this keeping learners engaged throughout.

Task one overs spotting good sound design in early video games from the first generation, and also watching how real game designer work within the studio

Task two is an excellent listening exercise with 4 lots of audio examples included. What makes a good “jump” sound or a good “laser” sound? All the audio example are included with the resource.

Moreover, there is an additional game design task where students research and then tasked with creating their own game sounds for a video-game character. You will need your own audio editing software for this task.

Finally, the presentation/lecture also come in video form to aid learning and can also be used as a revision tool to help students, this is .mp4 format.

In this package:

  • PRESENTATION – Sound Design in Video Games-(.pdf High quality)
  • VIDEO – Revision video of presentation to aid learning and help with student learning.
    =========================
  • WORKSHEET – Class Task 1 linked with Presentation-STYLED
  • WORKSHEET – Class Task 1 linked with Presentation-NO STYLE
  • ANSWERS – Class Task 1 linked with Presentation
    =========================
  • WORKSHEET – Task 2: Listening Skills – What makes good sound design-STYLED
  • WORKSHEET – Task 2: Listening Skills – What makes good sound design-NO STYLE
  • ANSWERS – Task 2: Listening Skills – What makes good sound design
    =========================
  • WORKSHEET – TASK 3: Creating sounds for a game assignment + written report NO STYLE

Get this resource as part of a bundle and save up to 16%

A bundle is a package of resources grouped together to teach a particular topic, or a series of lessons, in one place.

Bundle

Video Games Sound and History-MEGA BUNDEL

These lectures and supporting classroom resources form a full library of material covering the full history of Music and Sound within Computer Games and how modern sound design is created and used within video games. '[History of Video Games and Music](https://www.tes.com/teaching-resource/history-of-video-game-and-music-bundle-12195443)' presentation is an extremely detailed account of Video Game history and the development of music for consoles and games. It covers from very early Pre First Generation all the way through to the modern, latest 8th Generation consoles and games. The material in these resources would easily cover 4 to 5 lessons over roughly 5 or 6 weeks. The presentation covers the development of music written for computer games and how this changed over time with a total of 59 slides. Moreover, there are over 50 embedded videos throughout the lesson linking to YouTube and providing an excellent addition to the resource. '[Sound Design in Video Games](https://www.tes.com/teaching-resource/sound-design-in-video-games-full-lesson-12319065)' lesson specifics how and why sounds are important to the player’s experiences and what they provide in terms of feedback and game immersion. This presentation is more 40 slides, each with an eye-catching design for better student engagement and also linked classroom tasks that feed-in and work along with the presentation. FREE RESOURCE - [Glossary of Music Technology](https://www.tes.com/teaching-resource/glossary-of-music-tech-full-e-book-presentation-12119433): EBook (worth £4.49!!!) This e-book covers a wide range of terms and vocabulary for Music and Music Technology. The list is extensive and with great detail on a full list of useful terms, each with an easy and straightforward definition. This Resource would be really useful for any student or teacher working within a Music or Music Technology department, but also extremely valuable and convenient for home/self-study revision. This resource also comes with 3 classroom tasks/worksheets with extremely useful listening exercises that link with the presentation/lecture itself, this keeping learners engaged throughout. - Task one overs spotting good sound design in early video games from the first generation, and also watching how real game designer work within the studio - Task two is an excellent listening exercise with 4 lots of audio examples included. What makes a good “jump” sound or a good “laser” sound? - Task three is an additional game design task where students research and then tasked with creating their own game sounds for a video-game character. In this package: - Lectures (2 in-depth presentations, each linking together, providing a full scheme of work for teaching). - WORKSHEETS – All lessons come with worksheets (with teacher answers) that link with the lesson/presentation. - HOMEWORK – many of the lessons also come with additional learning research and homework tasks, also with answers sheets to support. - INFOGRAPHIC – Lesson have really useful infographics that support the presentation/lesson and can be used for additional revision and self-study for learners. - VIDEOS - (each presentation also comes in video form, used for student revision) Video Games Sound and History-MEGA BUNDEL: - 1 – [History of Video Games and Music](https://www.tes.com/teaching-resource/history-of-video-game-and-music-bundle-12195443) A massive lesson and resources that details the full history from Pre First Generation game consoles all the way through to the modern, latest 8th Generation consoles and games. (Presentation, infographics, video, worksheets, revision notes and class exercises). - 2 – [Sound Design in Video Games](https://www.tes.com/teaching-resource/sound-design-in-video-games-full-lesson-12319065) How sound and music is used within video games, with listening exercises. (Presentation, video, worksheets, revision notes and class exercises). The resources within this bundle would easily cover a full term's worth of work and could be used for GCSE, NCFE, A-Level and BTEC level 1, 2, 3 and UAL course frameworks. (United Kingdom).

£34.99

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