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Teacher of Computer Science. Have many years of experience teaching all the ranges including at GCSE.

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Teacher of Computer Science. Have many years of experience teaching all the ranges including at GCSE.
Memory and Storage - Knowledge organiser
chrdol72chrdol72

Memory and Storage - Knowledge organiser

(0)
Handy 1 page knowledge organiser summarising key information about memory and secondary storage. The difference between volatile and non-volatile memory. Secondary storage types and their advantages and disadvantages Embedded systems and the differences with non-embedded systems
Python revision and activities - IF and 'Nested' IF statements
chrdol72chrdol72

Python revision and activities - IF and 'Nested' IF statements

(4)
A handy revision guide summarises IF statements and ‘Nested’ IF. Also included are 5 python program files that need fixing. Each program comes with instructions and there are separate answer files to go with these problems. Areas covered include – ‘if’, ‘elif’, ‘else’, relational operators and indentation. Could be used as part of an NEA resource bank.
Boolean Logic - Knowledge organiser
chrdol72chrdol72

Boolean Logic - Knowledge organiser

(1)
Handy 1 page knowledge organiser that summarises boolean logic. The focus is on the AQA 8520 (9 - 1) and gives an overview of the meaning of boolean and how logic gates work inside a computer. The resource summarises AND, OR, NOT logic gates and truth tables. There is a reminder regarding logic diagrams.
Scratch - Crab Maze project
chrdol72chrdol72

Scratch - Crab Maze project

(1)
This comes with complete workbook and differentiated support. Pupils will already known the basics of Scratch. This is used with Year 6 but could be adapted for Year 7 or 8. Aims of the project: - Analyse, design, implement, test, debug, evaluate and document to create a fully functioning crab maze game Accompanying support website provides guidance and tutorials where needed: - http://towercollege.wixsite.com/crab-maze-game?_ga=1.173461163.90285294.1435319282 NEW Jan 2017 - Revision on a page
Introduction to Programming with Scratch
chrdol72chrdol72

Introduction to Programming with Scratch

(0)
Aimed at Year 5s but could be adapted for any beginners in Scratch. This introduction to programming covers: - CS unplugged - what is an algorithm (making a jam sandwich) The basics of the Scratch interface Basic animations using control and movement Using pause and broadcast Stage co-ordinates Debugging, repetition, sequencing, selection Working with variables to make a scoring system in a Shark game Please let me know what you think. NEW Jan 2017 - Revision on a page
Revision on a page- Blogging KS2
chrdol72chrdol72

Revision on a page- Blogging KS2

(1)
A revision sheet (semi mindmap style) produced to go with a blogging scheme of work - https://www.tes.com/teaching-resource/blogging-scheme-of-work-11402087 Covers the following aims: - The purpose of blogging What makes a good blog Online communication - what personal information is it okay to reveal online