This editable resource, comes with a colourful presentation and worksheets for class, including homework and lesson plan.
This is an introduction to algorithms in an easy to understand format for Year 9, but can be used for Year 8 also.
This 50 - 60 minute lesson will introduce programming to a younger audience. It is fun and easy.
This lesson is based on programming constructs such as iteration and sequencing and is a fast paced and thoughtful lesson, with extension exercises.
Included in this pack are the following:
A full lesson plan with answers
A full presentation with coded videos included
An answer key for the 2nd task
A task sheet
This is suitable for a Year 5 or 6 class as an introduction to movement and loops, however this can also be used for a Year 7 class as an introduction at secondary school.
This editable e-class and written class test versions of the Network Security unit, with teacher answers is aimed at GCSE (OCR) Computer Science. The paper is for a 40 minute test, with 24 marks awarded. A PowerPoint presentation with answers for further discussion in class is also provided, along with a video for students to use for revision and to aid with retention.
The test consists of a mixture of past paper questions and answers based on the 2015, 2017, 2018 and sample paper questions and answers:
Unit 1.4.1 - Threats to Computer Systems and Networks
Unit 1.4.2 - Identifying and Preventing Vulnerabilities
This editable e-class and written class test versions of the Computer Networks unit, with teacher answers is aimed at GCSE (OCR) Computer Science. The paper is for a 40 minute test, with 30 marks awarded. A PowerPoint presentation with answers for further discussions in class is also provided, along with a video for students to use for revision and to aid with retention.
The test consists of a mixture of past paper questions and answers based on the 2015, 2017, 2018 and sample paper questions and answers:
Unit 1.3.1 – Network Topologies
Unit 1.3.2 – Wired and Wireless Networks, Protocols and Layers
This editable e-class and written class test versions of the Ethical, Legal, Cultural and Environmental Impacts of Digital Technology unit, with teacher answers is aimed at GCSE (OCR) Computer Science. The paper is for a 30 minute test, with 16 marks awarded. A PowerPoint presentation with answers for further discussion in class is also provided, along with a video for students to use for revision and to aid with retention.
The test consists of a mixture of past paper questions and answers based on the 2015, 2017, 2018 and sample paper questions and answers:
Unit 1.6.1 – Ethical, Legal, Cultural and Environmental Impacts
This editable e-class and written class test versions, with teacher answers is aimed at GCSE (OCR) Computer Science. The paper is for a 30 minute test, with 21 marks awarded.
A PowerPoint presentation with answers for further discussions in class is also provided, as is a video to aid with retention.
The test consists of a mixture of past paper questions and answers based on the 2015, 2017, 2018 and sample paper questions and answers.
This test is based on the following criteria:
Image file types
Compression
Secondary storage
File capacity
RAM and ROM
Virtual Memory
This editable e-class and written class test versionss of the Systems Software unit, with teacher answers is aimed at GCSE (OCR) Computer Science. The paper is for a 30 minute test, with 21 marks awarded. A PowerPoint presentation with answers for further discussion in class is also provided, along with a video for students to use for revision and to aid with retention.
The test consists of a mixture of past paper questions and answers based on the 2015, 2017, 2018 and sample paper questions and answers:
Unit 1.5.1 – Operating Systems
Unit 1.5.2 – Utility Software
This editable examination paper with teacher answers is aimed at AS Level Computer Science, it is the second exam paper in this series. The paper is for an exam of 1 hour, with 37 marks awarded. The exam consists of a mixture of past papers that include questions on the following:
Boolean operators
Storage capacity
Binary and hexadecimal
Binary addition
Logical shift
Arithmetic shift
Logical statement
ASCII
Twos complement
Sign and magnitude
This editable e-class and written test paper with teacher answers is aimed at GCSE (OCR) Computer Science and the Systems Architecture unit.
A PowerPoint presentation with answers for further discussions in class is also provided, along with a video for students to use for revision and to aid with retention.
The paper is for a 30 minute test, with 22 marks awarded. The test consists of a mixture of past papers that include questions on the following:
Unit 1.1.1 - Architecture of the CPU
Unit 1.1.2 - CPU Performance
Unit 1.1.3 - Embedded Systems
This is a must have for all Computer Science A Level teachers.
This is an easy to understand Binary Search Trees presentation with video to aid retention and student test sheet with teacher answer sheet.
This presentation details the following:
Depth First Algorithms
Pre-order Traversal
In-order traversal
Post-order traversal
Uses of traversals
This test resource will provide you with a quick test for the Networks unit. This test can be used as a written version or as an e-test.
This is a first part test with teacher answers and success criteria. There is a PowerPoint and video attached for use in lessons either in the classroom or for home learning.
Note that there are two versions here for success criteria dependent on exam board criteria.
Questions include the following:
What is a network
What is a LAN
Advantages and disadvantages of a LAN
What is a router
What is a WAP
What is a switch
Three lessons of 50-minutes each in length, and a fully editable beginners pack, introducing the basics of HTML via a History of Valentine’s Day and Kindness web page lessons. This series of digital Valentine’s Day lessons are set to be 50-minutes but can be created for longer, or broken down. These lessons are suitable for students from upper key stage 2 to lower key stage 3.
No teacher requirement for knowledge of coding is necessary, as everything is provided in the lesson packs.
This is a 3 - 4 lesson series, incorporating full presentations, lesson plans, coding videos, class help sheets and fully tested codes.
These lessons introduce the students to:
Starting the HTML editor
Saving documents
Creating a web page
Inserting and editing text
Inserting and editing images
Inserting and editing video
Creating dividers and breaks
Creating headings and alignment
Inserting background images
Creating lists
Linking pages to new pages
This is a full second lesson, introducing Java Programming via Greenfoot. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher.
The lesson teaches the student the following:
How to understand the Greenfoot environment
How to remove actors from the scence
How to save the World
How to slow down and speed up actors
How to eat the actors
How to code effectively in Java
How to check syntax for errors
Creating their own world
This resource consists of the following:
PowerPoints and pdfs
Codes handout
Full Greenfoot zipped code content for the lesson
This is a full saving and making sounds lesson, via Greenfoot, is an easy to understand lesson with full teaching code, and completely editable. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher.
The lesson teaches the student the following:
How to add sound to actors
How to save files, store and run them
This resource consists of the following:
Lesson video
PowerPoint and pdfs
Codes handout
Full code for teacher use
This programming and algorithms bundle is perfect to test the retention and understanding of the programming and algorithms element of the Computer Science GCSE.
It allows students to think logically before answering and will enhance the learning of these often difficult topics.
This is a full beginners lesson, introducing Java Programming with Greenfoot. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher.
The lesson teaches the student the following:
How to understand the Greenfoot environment
How to populate the World with backgrounds and actors
How to move the actors around the world, changing speeds
How to compile their code and check for errors
How to add in extra actors
How to create movement using their keys
This resource consists of the following:
Lesson video
PowerPoints and pdfs
Codes handout
This adding a counter lesson, via Greenfoot, is an easy to understand lesson with full teaching code, and completely editable. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher.
There is also a project documentation folder, to allow the class to create a new project based on Greenfoot and the tools they have learnt, which should take a couple of lessons to complete.
The lesson teaches the student the following:
How to add a new actor
How to set up the counter
How to edit the counter
How to program the counter
This resource consists of the following:
Lesson video
PowerPoint
Codes handout for students
Full code file
Student Document for Project
AS Level WJEC Computer Science - Unit 1 Examination Revision E-Workbook (with full teacher answers).
Questions are regarding:
1.1 Architecture, Fetch-Decode-Execute, Input/Output, Secondary Storage Devices, Networks, Internet
1.2 Logical Operations
1.3 Data Transmission
1.4 Data Representation and Data Types
1.5 Data Structures
1.6 Organisation of Data
1.7 Database Systems
1.8 The Operating System
This is a comprehensive e-book to allow teachers to use in class or via home-learning. WJEC past paper questions are collated in a workbook format to be used on devices for easy marking. Can be uploaded to OneDrive for easy use.
A full written version is also included.
Full interactive answer sheet provided with links and index for easy access to questions and answers.
A Level WJEC Computer Science - Unit 3 Examination Revision Workbook (with full teacher answers).
Questions are regarding:
3.1 DATA STRUCTURES
3.2 LOGICAL OPERATIONS
3.3 ALGORITHMS AND PROGRAMMING
3.4 PRINCIPLES OF PROGRAMMING
3.5 SYSTEMS ANALYSIS
3.6 SYSTEM DESIGN
3.7 SOFTWARE ENGINEERING
3.8 PROGRAM CONSTRUCTION
3.9 ECONOMIC, MORAL, LEGAL, ETHICAL AND CULTURAL ISSUES RELATING TO COMPUTER SCIENCE
This is a comprehensive e-book to allow teachers to use in class or via home-learning. WJEC past paper questions are collated in a workbook format to be used on devices for easy marking. Can be uploaded to OneDrive for easy use.
Full interactive answer sheet provided with links and index for easy access to questions and answers.