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Computer Science and Mathematics Resources

Computer Science and Mathematics Resources
Greenfoot Lesson Three - Inserting Sound
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Greenfoot Lesson Three - Inserting Sound

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This is a full saving and making sounds lesson, via Greenfoot, is an easy to understand lesson with full teaching code, and completely editable. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher. The lesson teaches the student the following: How to add sound to actors How to save files, store and run them This resource consists of the following: Lesson video PowerPoint and pdfs Codes handout Full code for teacher use
Greenfoot (Java Programming) - Lesson Two [Removing Actors]
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Greenfoot (Java Programming) - Lesson Two [Removing Actors]

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This is a full second lesson, introducing Java Programming via Greenfoot. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher. The lesson teaches the student the following: How to understand the Greenfoot environment How to remove actors from the scence How to save the World How to slow down and speed up actors How to eat the actors How to code effectively in Java How to check syntax for errors Creating their own world This resource consists of the following: PowerPoints and pdfs Codes handout Full Greenfoot zipped code content for the lesson
Greenfoot (Java Programming) - Lesson One [An Introduction to the World]
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Greenfoot (Java Programming) - Lesson One [An Introduction to the World]

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This is a full beginners lesson, introducing Java Programming with Greenfoot. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher. The lesson teaches the student the following: How to understand the Greenfoot environment How to populate the World with backgrounds and actors How to move the actors around the world, changing speeds How to compile their code and check for errors How to add in extra actors How to create movement using their keys This resource consists of the following: Lesson video PowerPoints and pdfs Codes handout
GCSE Computer Science - 10 Crossword Activities Full Bundle (with answers)
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GCSE Computer Science - 10 Crossword Activities Full Bundle (with answers)

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This bundle of 10 class crosswords, can be used in lessons as a starter or as homework, as a fun way to test student understanding of the computing topics. This crossword activity bundle for Computer Science / Computing, covers: Algorithm Thinking Architecture Identifiers and String Handling Input / Output Devices Logical Operations Networking Primary Storage Sorting and Searching Algorithms Secondary Storage Requirements Storage Requirements Full answers are provided for all crosswords. This bundle really does help with aiding retention and act as a testing resource for classwork or as homework. This bundle consists of printable sheets, for students to complete in lessons or for homework. Full teacher answers are provided.