
A complete Scratch coding unit where pupils create their own Catch the Mouse game step by step, with lessons, worksheets, challenges and assessment resources.
Pupils develop key programming skills as they build and improve an interactive game. The activities introduce concepts including sprites, events, movement, variables, scoring, timers, sound and debugging.
Clear, visual and easy-to-follow resources support both teacher-led lessons and independent pupil work, with additional challenges for pupils who are ready to take their game further.
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