zip, 7.71 MB
zip, 7.71 MB

Emotions and Feelings Dice Game

How to play . . .

There are three cubes:

  • Scenario
  • Time
  • Emotion

You roll all three cubes at the same time. This will give you a scenario (e.g. you are with friends, with family, at school etc.), a time (today, yesterday, this year etc.) and an emotion (happy, angry, let down etc.).

Students can talk about a memory or experience linked to that specific scenario, time and emotion. For example, the result of one of the rolls may lead to a discussion around . . . A time at school last year where they felt angry about a situation.

Why this game is useful . . .

This game supports conversation around previous lived experiences and emotions attached to these. It is a good way of aiding a child or young person to reflect on both positive and negative memories both historical and recent.

I have used this game in mentoring sessions with vulnerable children. It has been helpful in broaching conversations around the past and offers some structure and focus. I have found that the game element and physical rolling of the cubes encourages engagement more than worksheet or written resources.

There will likely be American spellings in this resource.

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