mp4, 73.65 MB
mp4, 73.65 MB
pptx, 14.82 MB
pptx, 14.82 MB
docx, 1.15 MB
docx, 1.15 MB
mp4, 87.12 MB
mp4, 87.12 MB
mp4, 7.87 MB
mp4, 7.87 MB
mp4, 36.12 MB
mp4, 36.12 MB
  • Fully resourced KS3 Computer Science lesson exploring advanced use of variables within automated control systems.
  • Starter tasks reinforce key ideas such as variables, automation, selection, and control systems, with drawing activities to identify Flowol variable symbols.
  • Students learn what a control system is, where such systems are used in real life, and why automation is essential in modern technology.
  • Guided Flowol task: pupils follow a tutorial to create a working home automation system that responds automatically to temperature and light sensors.
  • Step-by-step activities include:
    • Automating a lamp using a light-level variable
    • Switching a fire/heater on and off using temperature thresholds
    • Activating a doorbell light using input sensors
    • Automating blinds based on sunlight levels
    • Programming a garage door with dual controls and timed security lighting
  • Learners take screenshots for digital evidence, ideal for assessment, homework, or e-portfolios.
  • Challenge extension: automate a full greenhouse system using multiple sensors and variables to show independence and mastery of Flowol.
  • Clear “Is it OK to move on?” checkpoints throughout to support differentiation and pacing.
  • Lesson objectives include:
    • Understanding what a control system is and how it operates
    • Designing automated smart-home solutions using variables and selection
    • Applying variables to real-world scenarios, including environmental control
  • Perfect for KS3 Computing and a strong bridge toward GCSE programming, embedded systems, and real-world automation units.

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KS3 FLOWOL – Complete 7 Lesson Automation & Control Systems Scheme (Flowcharts, Variables, Subroutines, Car Parks & Home Automation)

* A complete 7-lesson KS3 Flowol scheme of work covering algorithms, flowcharts, decision blocks, variables, subroutines, car park systems, home automation and real-world control systems. * Fully resourced and classroom-ready: each lesson includes worksheets, tasks, vocabulary starters, checkpoints, screenshots for evidence, and clear instructions suitable for specialists and non-specialists. * Designed to build confidence step-by-step, beginning with simple flowcharts and progressing to complex multi-sensor automated systems. Lesson 1 – Starting Flowol * Introduces flowcharts, key symbols, algorithms and basic control logic. * Students create their first Flowol diagrams and understand real-world automation. Lesson 2 – Flowol Shapes & Decisions * Learners explore decision blocks, loops and processes through lighthouse simulations. * Builds confidence using IF statements and simple two-way selection. Lesson 3 – Subroutines * Students create reusable subroutines and apply them to traffic-light and pelican-crossing systems. * Focus on problem solving, structure and efficient programming. Lesson 4 – Car Park Systems * Two-way selection, motors and entry–exit logic. * Pupils build and improve automated car-park barriers using Flowol. Lesson 5 – Variables & 7-Segment Displays * Introduces variables and digital displays. * Students make systems that count cars, show numbers 0–9, and trigger “FULL” conditions. Lesson 6 – Advanced Home Automation * Learners automate lamps, heaters, blinds, doorbells, garage doors and timed security lights. * Strong focus on applying variables and multi-condition decision blocks. Lesson 7 – The Big Automation Challenge * Pupils choose a complex system (train set, school bus, level crossing or ferris wheel) and build a full automation program from scratch. * Ideal as an assessment, end-of-unit project or portfolio task. * Each lesson includes “Is it OK to move on?” checkpoints to support pacing, independence and differentiation. * Perfect foundation for OCR/AQA GCSE Computer Science topics: algorithms, selection, data, modelling, and embedded systems. * Engaging real-world contexts help students understand how automation shapes everyday life. * Ideal for KS3 Computing or Year 7–9 STEM/Robotics enrichment. This bundle provides everything you need for a complete half-term of high-quality computing lessons with no extra planning required.

£11.99

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