mp4, 16.5 MB
mp4, 16.5 MB
mp4, 12.27 MB
mp4, 12.27 MB
docx, 454.45 KB
docx, 454.45 KB
pptx, 11.74 MB
pptx, 11.74 MB
  • Fully resourced, dyslexia-friendly KS3 Computer Science lesson introducing IF statements, ELSE logic and condition-based decision making in Small Basic.

  • Includes a complete PowerPoint, structured worksheet and fully guided coding tasks using the FREE online Small Basic compiler.

  • Accessible formatting: pastel backgrounds, clear layout, and a dyslexia-friendly font style to support all learners.

  • Students learn:

    • How IF statements work in real programs
    • How to write and fix IF and IF/ELSE structures in Small Basic
    • What logical symbols mean (=, <>, <, >)
    • How programs make decisions based on conditions
  • Hands-on coding activities:

    • Run and explain a starter program to develop computational thinking
    • Complete a logic symbols table and apply them in real code examples
    • Debug broken IF statements, reinforcing resilience and problem-solving
    • Implement IF/ELSE structures that perform different outcomes
    • Use conditions to trigger jokes, messages, and branching program behaviour
  • Challenge tasks for higher-ability students:

    • Modify code to create multiple “knock knock” jokes
    • Add nested IF/ELSE structures for deeper understanding
    • Use math.GetRandomNumber(3) to randomly choose one of three jokes
    • Expand to multi-part interactive programs
  • Assessment and evidence:

    • Students take screenshots of each completed stage
    • Written explanations included for conceptual understanding
    • Debugging tasks demonstrate mastery of logical reasoning
  • Lesson objectives:

    • Understand how IF and ELSE statements work
    • Write programs that behave differently depending on user input or logic
    • Implement multiple conditions to expand real software behaviour
  • Ideal for KS3 Computing, coding clubs, cover lessons, or as a foundation for Python IF/ELIF/ELSE later in the curriculum.

This lesson makes learning logic fun, accessible and highly engaging—perfect preparation for real programming.

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KS3 Small Basic – Complete 7 Lesson Programming Scheme + Bonus Game Project (Dyslexia-Friendly PowerPoints & Worksheets)

* A complete, fully resourced 7-lesson KS3 programming scheme using Microsoft Small Basic and the FREE online compiler — now upgraded with a BONUS Rock–Paper–Scissors game project. * Every lesson includes a dyslexia-friendly PowerPoint, differentiated worksheets, model solutions, scaffolding, and screenshot-evidence sections. * Ideal for specialists and non-specialists. Zero installation required, perfect for ICT suites, laptops, and Chromebooks. =========================================== LESSON BREAKDOWN =========================================== Lesson 1 – Starting Small Basic (Objects, Operations & Properties) Students run their first program and explore how operations and properties change output. Lesson 2 – Variables, Concatenation & Calculations Students define variables, perform arithmetic, and calculate areas of shapes using formulas. Lesson 3 – IF, ELSE & Nested Conditions Learners debug logic, build branching programs, and create interactive joke generators. Lesson 4 – FOR Loops, WHILE Loops & Randomness Students master iteration, countdowns, loop conditions, and random number operations. Lesson 5 – Subroutines & Calculator Builder Students create Sub…EndSub procedures and develop a full calculator application. Lesson 6 – Arrays & Lists Learners build mini-databases using arrays and create a fully functioning shopping list program. Lesson 7 – Full Revision Challenge Six practical challenges revisit sequence, selection, loops, subroutines, arrays and randomness. =========================================== BONUS LESSON 8 – Rock–Paper–Scissors Game =========================================== A fun, creative final project where students build a complete Rock–Paper–Scissors game using: * Random number generation * IF / ELSEIF selection logic * User input * Validation and replay structure Students will: - Ask the user for their choice - Generate a computer choice (1–3) - Use IF logic to determine the winner - Display results clearly - Extend the program with loops, scoring systems, or extra rules Perfect as a capstone project, assessment, or celebratory “end of unit” activity. =========================================== KEY FEATURES =========================================== * Uses the FREE online Small Basic editor * Dyslexia-friendly design throughout (pastel backgrounds, accessible fonts) * Differentiated challenges in every lesson * Screenshot-evidence tasks for assessment * Covers ALL KS3 programming fundamentals: - Sequence - Variables - Selection - Iteration - Subroutines - Arrays - Randomness - Input/Output =========================================== WHY THIS BUNDLE? =========================================== This is a complete half-term programming scheme with **NO marking**, **NO installs**, and **everything fully explained**. Teachers love how accessible it is. Students love the games, challenges and creativity. Perfect preparation for Python at KS3 or GCSE.

£12.99

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