pptx, 2.29 MB
pptx, 2.29 MB
docx, 852.25 KB
docx, 852.25 KB

A complete OCR A-Level Media Studies lesson exploring active audiences, player influence, hacking, modding, updates and production in Animal Crossing: New Horizons.

This fully editable PowerPoint (.pptx) lesson focuses on Animal Crossing: New Horizons as the OCR A-Level Media Studies video game set text for Paper 2: Evolving Media, Section A – Media Industries and Audiences.

The lesson explores how Animal Crossing: New Horizons audiences are active rather than passive, focusing on how players influence meaning, online culture, social interaction, community engagement and video game production. Students consider how DLC, patches, updates, hacking, modding, forums, YouTube walkthroughs, YouTube Shorts, reviews and wiki communities show that modern video game audiences are highly participatory.

The lesson applies Shirky’s End of Audience theory to Animal Crossing: New Horizons, showing how players create, share, review, modify and influence content rather than simply consuming the game. Students also use the accompanying article resource document to explore how audience behaviour has influenced production, including feedback around Happy Home Paradise, terraforming tools, swimming updates, fan-made content, brand collaborations, star fragment tree hacks, in-game protests and fan economies such as Nookazon.

The lesson includes retrieval practice, active audience definitions, article annotation, theory application, exam-style writing, model paragraphs, peer assessment and key terminology review.

This lesson covers:

OCR A-Level Media Studies
Paper 2: Evolving Media
Section A: Media Industries and Audiences
Animal Crossing: New Horizons
Active audiences
Audience influence
Shirky’s End of Audience theory
DLC
Patches
Updates
Hacking
Modding
Forums
YouTube walkthroughs
YouTube Shorts
Reviews
Wiki communities
User-generated content
Happy Home Paradise DLC
Fan feedback
Player communities
Online social interaction
Video game production
Nintendo updates
Star fragment tree hack
Swimming update
Terraforming tools
Nookazon
In-game activism
Fan economies

What is included:

Fully editable PowerPoint (.pptx) lesson
Supporting article resource document
Do Now task on DLC, patches and updates
Printable gap-fill task on DLC, patches and updates
Teacher feedback/model answer slide
Lesson objectives
Definition of active audience
Think/write/pair/share task on active audiences and social interaction
Online content analysis table
Printable active audience worksheet
Feedback table on YouTube walkthroughs, YouTube Shorts, reviews, forums and wiki communities
Theory application to Shirky’s End of Audience
Article annotation task using three hacking/production articles
Feedback on how audiences influence production
Exam-style question on how players influenced Animal Crossing: New Horizons

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