Laminate the game board and laminate & cut out the beetle body parts.
To play the game:
Roll a dice and add the corresponding body parts to your Beetle.
The first player to complete their Beetle wins.
Colour and low-ink, black & white versions.
Number Bonds to 10 Powerpoint - 11 pages:
Balance the scales with the correct Numicon - children click on the Numicon, if they choose correctly a reward sound plays and the Numicon moves to the scales; if they choose incorrectly a buzz sound plays and the Numicon wiggles but stays where it is.
The last page allows the children to practice making number bonds on their own by moving any of the Numicon on and off the scales.
Printable scales to laminate and use with real Numicon.
Interactive ‘Equivalent Fractions’ Pairs Game for the Whiteboard - children click on the cards to reveal a fraction and try to find the matching equivalent fraction.
2 levels - includes halfs, quarters, thirds, fifths, sixths, eights and tenths
Print & cut-out pairs game in colour.
Print & colour pairs game in black-and-white.
Robot Number Bond Shapes worksheets with Number Bond Shapes to cut and stick.
Robots and Number Bond Shapes can also be laminated to make reusable resources.
Resource Pack includes:
11 A5 Worksheets - one for each number bond to 10
A5 page of Number Bond Shapes to cut and stick onto the worksheets
Double-sided robots and Number Bond Shapes designed to be laminated
Roll a dice and add or draw the corresponding parts to your reindeer.
one for children to draw their own reindeer parts - can be laminated for drawing on with white board markers;
and a simpler version where parts are printed and laminated for children to add to their reindeer.
The first player to complete their reindeer wins.
Maths mosaic puzzles for KS1 include adding and subtracting to 10 and 20, and simple multiplications.
Solve the sums and colour in the blocks to complete the puzzles.
4 christmas designs - xmas tree, reindeer, present and xmas pudding.
Silly Soup Rhyme Interactive PowerPoint:
Click on the rhyming words to add them to the silly soup pot.
includes 15 sounds each with 3 rhyming words:
at, an, ap, ig, in, ip, en, ed, og, ot, op, ox, un, ar, ock
PDF Printable, to create rhyming-words activity: includes Silly Soup pot, 45 picture cards and matching word cards
A collection of 65 games to get children thinking strategically.
Each game is complete on one A4 page, including instructions. All you need to play is a selection of counters.
INK SAVING - All but one game are in black and white, designed to save ink. Can be printed on coloured card or paper and laminated.
Includes some familiar games like solitaire, battleships, mancala, several variants of tic-tac-toe as well as lots of other, less familiar games.
Also includes Manifest, a number game that teaches place value.
Robot Ten Frames lesson starter for ActivInspire or Powerpoint - click through the presentation to count from 1 to 10 or 1 to 20.
Printable Robot Frames and number cards for number matching and counting activities.
Over 100 words from the National Curriculum list for years 3-4 with a folder to keep them all in.
Blank card sheet for adding additional words of your own.
Black & white to print onto coloured card.
Missing Vowels Activity:
Makes 30 cards (6 for each vowel)
Each card features a CVC word with a missing vowel sound,
with the animal holding the word being a visual clue to the missing sound.
Includes a sheet of letter tiles.
Can also be laminated to write on with a white-board pen.
Cookie jar game for early years that is not as simple as it looks.
Children fill their jar with cookies and take turns to remove any number of cookies -the last player to remove a cookie wins.
Children need to think carefully about how many to remove in order to win.
Develops early number skills and critical thinking.
Game comprises one A4 game board, instructions and one page of colourful cookies to cut out.
Can also be used for simple counting activities such as doubling, adding and taking away 1 etc.
Snail race game for early years that is not as simple as it looks.
Children take turns to move the ladybirds around the spiral on the snails back any number of spaces - the last player to move a ladybird wins.
Children need to think carefully about how many spaces to move in order to win.
Develops early number skills and critical thinking.
Game comprises three A4 game boards, instructions and colourful ladybirds to cut out.
Can also be used for simple counting games.
7 Mini Games - 4 games per A4 page
Designed to be laminated and played with white board markers.
tic-tac-toe in 2 formats
four in a row
in colour and black & white with instruction cards
(update - added BINGO with numbers to 30)
Interactive Animated Powerpoint -
equivalences for all coins up to £2
counting in pennies for prices up to 10p, introducing 10s and 5s for prices up to 20p - click on the coins in the purse to add them to the till
calculating change from 10p, 20p and 50p - click on the till to return change to the purse
price labels are text boxes so are easily edited
Traffic Lights is a variant of noughts and crosses that requires a little more thinking.
The object is to get a line of three green counters.
On each turn, you may do ONE of the following:
Put a red counter in an empty square.
Replace a red counter with a yellow one.
Replace a yellow counter with a green one.
Printable pdf version in colour and black & white.
Interactive versions of the game to be demonstrated on the white board.
Tangrams Shape Matching Activity - 7 simple geometric shapes that can be assembled hundreds of different ways.
Cut out and laminate the tangram pieces and give to children along with a table mat or set of cards. Children move the shapes around to create the pictures on the mat or cards. Children can also use the shapes to create their own pictures or combine multiple sets to create bigger pictures.
20 Puzzles in 3 different formats
Table Mats - 4 pages with 5 puzzles per page and 1 page of tangram pieces to cut out
Cards - 20 cards with individual puzzles and 1 page of tangram pieces to cut out
Mini tangram - 4 cards with 5 puzzle pictures per card and 4 cards of mini tangram pieces to cut out
All in both colour and black & white
horse camel aeroplane house
dog fish duck boat
rocket swan rabbit cat
heart top giraffe butterfly
turtle cockerel pyramid bat
A huge bundle of simple games and teaching aids for teaching number matching, number recognition and counting to 5, 10 and 15.
A collection of number and picture matching pairs games - includes minibeasts, emojis, sweets, cakes, dots and candy canes.
Make 5 & Make 10 - similar to pairs but children need to find two cards that add up to 5 or 10.
NUMBER GAMES TO 5:
Happy faces - 2 player number recognition game, roll the dice and cover the smiley faces, the first player to cover all the faces wins.
Fill the Sweetie Jar - numbers to 5 - roll the jar until the sweeties in the jar match the number on the lid, then put the lid on.
Number Bingo - bingo with numbers 1 to 6 - throw the dice and cover the number.
Minibeast Bingo - minibeasts in collections of 1 to 6 - throw the dice and cover the matching collection of minibeasts.
Minibeast Trail - 2 player game, similar to minibeast bingo.
NUMBER GAMES TO 10:
Building Castles - Throw the dice, add unifix cubes to build the walls of your castle. Each castle needs 10 blocks to build. Can be played alone or as a 2-player game.
Building Walls - Help Bob and Wendy to build a wall with Unifix blocks - each walls have several rows of up to 10 blocks which need to be filled to build the wall.
NUMBER GAMES TO 15:
Pawprints - roll the dice and cover the corresponding number of animal pawprints until theye reach the goal number between 10 and 15.
DEVELOPING CONFIDENCE NUMBER GAMES:
Adding Machines - roll the dice and use the adding machine to add 1.
Three in a Line - 2-player game - roll the dice, add 1 and cover the corresponding number on your gameboard, the first to create a line of three counters wins.
Buzz Ten - 2-player game - children take turns to cover either a 1 or 2 on the beehive game board and add it to the running total - the winner is the child who ends their turn with a running total of 10. Difficulty level can be varied by changing the end total.
Number Chains - developing mental confidence - children pick a card and add 1 or 2 to the number chain - the child who ends their turn on 20 wins.
MORE THAN LESS THAN CROCS:
Teaching aid for learning ‘more than / less than’ - more than and less than crocodile boards and numbers 1-100. Can also be lamiinated and used as a write on / wipe off board.
Teaching aid for adding and taking away 1 and 2 - 4 play boards and numbers 1 to 100 included. Can also be laminated and used as a write on / wipe off board.
Also included: Blank template boards to create your own maths games.