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GCSE Business Studies - without the planning
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GCSE Business Studies - without the planning

5 Resources
2009 Edexcel GCSE in Business Studes (2BS01) These resources will save you hours of planning. Better still - they are aligned to the 2009 Edexcel GCSE in Business Studes (2BS01) 36 Business Studies lesson ideas GCSE Business studies starters GCSE Business Studies Revision and Challenge cards
English Grammar KS3 Bundle 1
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English Grammar KS3 Bundle 1

8 Resources
English Grammar bundle 1 Designed for KS3. Includes full lessons including: - Full stops - Prefixes - Pronouns - Summaries - Verbs and nouns
KS3 Computing - without the planning
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KS3 Computing - without the planning

6 Resources
Some of our best-selling resources on tes, brought together in a fantastic value bundle: 15 complete KS3 computing lessons 35 lesson ideas for computing and ICT KS3 80 computing starters for KS3 20 computing plenaries for KS3 These resources will save you hours of planning. Better still - they are aligned to the KS3 Computing curriculum. Fantastic value bundle price.
2.2 Programming techniques for Python - GCSE Computer Science OCR 9-1 Programming with Python
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2.2 Programming techniques for Python - GCSE Computer Science OCR 9-1 Programming with Python

19 Resources
Covers 2.2 Programming techniques from the specification. Created for use with Python version 3.x. (although could be adapted for version 2) Full resources for the following: ** Learners will study the following: ** • how to identify and use variables, operators, inputs, outputs and assignments • how to understand and use the three basic programming constructs used to control the flow of a program: Sequence; Selection; Iteration • how to understand and use suitable loops including count and condition controlled loops • how to use different types of data, including Boolean, string, integer and real, appropriately in solutions to problems • how to understand and use basic string manipulation • how to understand and use basic file handling operations: -open -read -write -close • how to define and use arrays (or equivalent) as appropriate when solving problems • how to understand and use functions/sub programs to create structured code.