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Respect KS3 Resource Pack
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Respect KS3 Resource Pack

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A complete resource pack for respect and diversity in the KS3 classroom Created to teach the following objectives: Investigate respect and what it means, and why it is important Be able to distinguish between respectful and disrespectful behaviour Learn to respect the differences between people Know that a great way to deliver self-respect is to behave in a way that makes them feel good about themselves They are responsible for their own behaviour, and that respect begins with ones self and students need guidance in order to achieve this!
Respect Assembly
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Respect Assembly

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Designed for KS3 but easily modified to deliver to KS2 or KS4. After recent events, it is more important than ever for our students to respect both themselves and each other. This is more than just discipline and liking other people. This is about respecting difference and diversity in every context that we encounter. This assembly helps you to deliver just that.
KS3 Computing - without the planning
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KS3 Computing - without the planning

6 Resources
Some of our best-selling resources on tes, brought together in a fantastic value bundle: 15 complete KS3 computing lessons 35 lesson ideas for computing and ICT KS3 80 computing starters for KS3 20 computing plenaries for KS3 These resources will save you hours of planning. Better still - they are aligned to the KS3 Computing curriculum. Fantastic value bundle price.
Photoshop 5 lesson tutorials KS3 SoW
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Photoshop 5 lesson tutorials KS3 SoW

(0)
5 Lessons. 52 files. Tutorial sheets and worksheets to enable students to create DVD covers using Photoshop. Designed for Photoshop CS5 extended, intended for KS3 use. Includes worksheets, resources and video guides! The full package! Great work for your students!
Computer and computing hardware  - KS3
studeappsstudeapps

Computer and computing hardware - KS3

(1)
Worksheets and active games for a fantastic full session. A full and interesting lesson. Worksheets, active learning games, extension tasks, this resource has it all! Designed for use with KS3 groups.
McDonald's Case study - Introduction to the marketing mix (GCSE   Business Studies)
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McDonald's Case study - Introduction to the marketing mix (GCSE Business Studies)

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A subtle introduction to the marketing mix. Uses a case study about McDonald’s, franchising and touches on qualities of being an entrepreneur. This resource is not affiliated, recommended or approved by McDonald’s. The McDonald’s trade mark is used under the permitted use in the UK for criticism, review and reporting current events. https://www.gov.uk/using-somebody-elses-intellectual-property/copyright
80 Quick Computing Starters for KS3
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80 Quick Computing Starters for KS3

(2)
An incredible amount of generic starter ideas for KS3 computing lessons. They are aligned to the Computing programme of study for Key stage 3: offering you some ready-planned (no teacher time required) starters for your lessons. Generic starters are offered, as well as specialist starters covering the following topics: Computational abstractions Key algorithms Programming Boolean logic Hardware and software Instructions within a computer system Data storage Creative projects Digital artefacts E-Safety All designed to help you improve your practice, and are formatted for you and ready to go! This is also offered as part of the great value bundle KS3 Computing without the planning
Python Challenges Workbook
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Python Challenges Workbook

(1)
A series of 12 challenges for your classes, can be used for GCSE students or KS3 classes. All are chosen as being applicable to beginner Python classes.
GCSE Business Revision and Challenge cards for OCR GCSE (9-1) J204
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GCSE Business Revision and Challenge cards for OCR GCSE (9-1) J204

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More than 150 business challenge cards that can be used to extend students, used as revision activities or given to students to answer at home. Mini tasks, questions, and statements to think about that can be used as starters, plenaries, flipped learning tasks or homework. Multiple questions one each of the following topics and sub-topics: Business activity 1.1 The role of business enterprise and entrepreneurship 1.2 Business planning 1.3 Business ownership 1.4 Business aims and objectives 1.5 Stakeholders in business 1.6 business growth Marketing 2.1 The role of marketing 2.2 Market research 2.3 Market segmentation 2.4 The marketing mix People 3.1 The role of human resources 3.2 Organisational structures and different ways of working 3.3 Communication in business 3.4 Recruitment and selection 3.5 Motivation and retention 3.6 Training and development 3.7 Employment law Operations 4.1 Production processes 4.2 Quality of goods and services 4.3 The sales process and customer service 4.4 Consumer law 4.5 Business location 4.6 Working with suppliers Finance 5.1 The role of the finance function 5.2 Sources of finance 5.3 Revenue, costs, profit and loss 5.4 Break-even 5.5 Cash and cash flow Influences on business 6.1 Ethical and environmental considerations 6.2 The economic climate 6.3 Globalisation
35 Computing and ICT lesson ideas for KS3
studeappsstudeapps

35 Computing and ICT lesson ideas for KS3

(1)
35 ideas (starter and plenary included) fully aligned to the KS3 curriculum. Sometimes we all need a little help with a lesson, or want something “out of the box” that can get going in seconds. These are outstanding ideas, and a full lesson can be built from them in minutes. Some are suitable for a few minutes, or can be used as mini-sessions within your lesson. The idea is to save you time with the least preparation time possible. Topics covered include: Computational abstractions Key algorithms Programming Boolean logic Hardware and software Instructions within a computer system Data storage Creative projects Digital artefacts E-Safety
HTML Poster and Tips / Cheat sheet collection
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HTML Poster and Tips / Cheat sheet collection

(0)
A collection of HTML and CSS posters. Suitable for both KS3 and GCSE levels of ICT / Computing / Computer Science. Useful not only to have on classroom walls but also can be reproduced and handed to your students. Recommended to laminate and to reuse (to help save the environment). Includes poster covering the following topics: Basic html tags HTML colours (infographic) HTML and CSS Anatomy of an HTML page
Ice Breaker Games for KS4
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Ice Breaker Games for KS4

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Fully resourced ice breaker games. Use these to help students introduce themselves to each other (and to you). There are 9 activities, some need no preparation, others need cards to be printed, and you would need to organise iPads (or iPhones) to use the App.
Programming selection starter
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Programming selection starter

(4)
A programming task to teach about selection. I use this with Python, but it is not a language dependent task. Helpful for talking about indentation.