
- Fully resourced KS3 Computer Science lesson introducing Flowol flowchart shapes and decision-making.
- Students explore the four key flowchart symbols: loop, decision (diamond), process block, and terminator.
- Engaging starter tasks build literacy by getting pupils to define key terms such as ‘simulate’ and ‘flowchart’.
- Step-by-step Flowol activities including creating a working lighthouse simulation using process and decision blocks.
- Includes “Is it OK to move on?” checkpoints for built-in assessment and pacing—ideal for mixed-ability groups.
- Learners analyse real decision diamonds and explain their purpose in controlling systems.
- Challenge tasks develop problem solving by altering Flowol programs to behave differently depending on sensor states (e.g., sun on/off).
- Students take screenshots as evidence, supporting digital skills and assessment.
- Creative extension: pupils design their own amusing flowchart using decisions to consolidate understanding.
- Clear objectives: understand the diamond symbol, use decision statements, and recognise that automated control systems perform repetitive or monotonous tasks.
- Fully suitable for non-specialists—simple instructions and scaffolded questions included.
- Ideal for KS3 Computing or as a foundation lesson before algorithm, selection, and control units at GCSE.
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