
- The final lesson in the KS3 Flowol sequence: a full practical challenge where students apply all previous skills to design advanced automated systems.
- Starter tasks recap core concepts—variables, selection, decision blocks, automation, and control systems—ensuring pupils are ready for independent problem solving.
- Creative warm-up: learners define a control system, identify real-life examples from daily life, and invent something they would like to automate.
- Main challenge: students choose one of several real-world automation scenarios (Train Set, School Bus, Level Crossing, Ferris Wheel) and create a complete Flowol control program.
- Each system includes differentiated ‘Help’ guidance, allowing for scaffolded support while encouraging independence.
- Pupils must use:
- Variables
- Decision blocks
- Two-way selection
- Subroutines
- Timed events and automated motor/lighting outputs
- Screenshots are used as evidence for assessment and digital portfolios.
- Extension task: complete multiple simulations for deeper mastery and creativity.
- Learning objectives include:
- Understanding and applying control systems in authentic contexts
- Designing and testing automated systems using Flowol
- Combining variables, selection, and subroutines to solve complex problems
- Ideal capstone lesson for the KS3 Flowol unit—perfect preparation for GCSE programming, modelling, and control system topics.
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