pptx, 8.08 MB
pptx, 8.08 MB

KS2/KS3/Home-Ed/Home-school/Self-study/Computing/Coding/Computer Science

Lesson 13. Event Handlers & Systems

  • Brief recap of parameters and a starter quiz on Python function syntax

  • Introduction to event-driven programming: handling user actions and triggers

  • Demonstrating event listeners for chat commands, player movement, and block breaks

  • Teacher modelling: writing an event handler that responds to chat messages

  • Guided practice: creating custom chat commands that trigger Agent functions

  • Student activity: build an interactive spellbook system using chat listeners

  • Discussion on user interface design and responsive control systems

  • Check for understanding: matching user events to their corresponding handlers

  • Independent task: program traps and secret doors triggered by player position

  • Debugging event collision and unintended trigger loops in interactive code

  • Demonstration of student interactive scripts in a shared testing world

  • Lesson review on event handlers and preparation for mini-game design

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