mp4, 16.5 MB
mp4, 16.5 MB
mp4, 12.27 MB
mp4, 12.27 MB
docx, 454.45 KB
docx, 454.45 KB
pptx, 11.74 MB
pptx, 11.74 MB
html, 20.75 KB
html, 20.75 KB

KS3 Computer Science – IF Statements & ELSE Logic in Small Basic (2026 Updated) | FREE Online Compiler | Dyslexia-Friendly

Fully resourced, dyslexia-friendly KS3 Computer Science lesson introducing IF statements, ELSE logic and condition-based decision making in Small Basic.

Includes a complete PowerPoint, structured worksheet and fully guided coding tasks using the FREE online Small Basic compiler — no installation required. Designed with accessible formatting: pastel backgrounds, clear layouts and dyslexia-friendly fonts to support all learners.

Students learn:

  • How IF statements work in real programs
  • How to write and correct IF and IF/ELSE structures in Small Basic
  • What logical symbols mean (=, <>, <, >)
  • How programs make decisions based on conditions

Hands-on coding activities:

  • Run and explain a starter program to develop computational thinking
  • Complete a logic symbols table and apply operators in real code examples
  • Debug broken IF statements to build resilience and problem-solving skills
  • Implement IF/ELSE structures that produce different outcomes
  • Use conditions to trigger jokes, messages and branching behaviour

Challenge tasks:

  • Modify code to create multiple “knock knock” jokes
  • Add nested IF/ELSE structures for deeper logical understanding
  • Use Math.GetRandomNumber(3) to randomly select one of three jokes
  • Expand into multi-stage interactive programs

Assessment and evidence:

  • Screenshot prompts for each completed coding stage
  • Written explanation boxes to secure conceptual understanding
  • Debugging tasks to demonstrate mastery of logical reasoning

Lesson objectives:

  • Understand how IF and ELSE statements control program flow
  • Write programs that behave differently depending on user input
  • Implement multiple conditions to expand software behaviour

Perfect for:

  • KS3 Computing
  • Coding clubs and enrichment
  • Cover lessons
  • Preparation for Python IF / ELIF / ELSE structures

This engaging, structured lesson makes logical decision-making accessible and enjoyable — building strong foundations for real-world programming.

Get this resource as part of a bundle and save up to 14%

A bundle is a package of resources grouped together to teach a particular topic, or a series of lessons, in one place.

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KS3 Small Basic – Complete 7 Lesson Programming Scheme + Bonus Game Project (Dyslexia-Friendly PowerPoints & Worksheets)

KS3 Programming Scheme – Microsoft Small Basic (7 Lessons + BONUS Game Project) (2026 Updated) | FREE Online Compiler | Dyslexia-Friendly A complete, fully resourced 7-lesson KS3 programming scheme using Microsoft Small Basic and the FREE online editor — now upgraded with a BONUS Rock–Paper–Scissors game project. Every lesson includes a dyslexia-friendly PowerPoint, differentiated worksheets, model solutions, scaffolding and screenshot-evidence sections for assessment. Ideal for specialists and non-specialists. Zero installation required — perfect for ICT suites, laptops and Chromebooks. =========================================== LESSON BREAKDOWN ================ Lesson 1 – Starting Small Basic (Objects, Operations & Properties) Students run their first program and explore how operations and properties change output. Lesson 2 – Variables, Concatenation & Calculations Students define variables, perform arithmetic and calculate areas of shapes using formulas. Lesson 3 – IF, ELSE & Nested Conditions Learners debug logic, build branching programs and create interactive joke generators. Lesson 4 – FOR Loops, WHILE Loops & Randomness Students master iteration, countdowns, loop conditions and random number operations. Lesson 5 – Subroutines & Calculator Builder Students create Sub…EndSub procedures and develop a fully working calculator application. Lesson 6 – Arrays & Lists Learners build mini-databases using arrays and create a functional shopping list program. Lesson 7 – Full Revision Challenge Six structured programming challenges revisiting sequence, selection, iteration, subroutines, arrays and randomness. =========================================== BONUS LESSON 8 – Rock–Paper–Scissors Game Project ================================================= A creative final project where students build a complete Rock–Paper–Scissors game using: • Random number generation • IF / ELSEIF selection logic • User input • Validation and replay structure Students will: * Collect user input * Generate a computer choice (1–3) * Use IF logic to determine the winner * Display clear outputs * Extend with loops, scoring systems or advanced rules Perfect as a capstone project, assessment task or end-of-unit celebration lesson. =========================================== KEY FEATURES ============ • Uses the FREE online Small Basic editor (no installs required) • Dyslexia-friendly design throughout (accessible fonts, calm backgrounds, low clutter) • Differentiated challenges in every lesson • Screenshot-evidence tasks for easy assessment • Covers all KS3 programming fundamentals: * Sequence * Variables * Selection * Iteration * Subroutines * Arrays * Randomness * Input and output =========================================== WHY THIS BUNDLE? ================ This is a complete half-term programming scheme with no installation issues, clear step-by-step explanations and built-in assessment opportunities. Teachers value the clarity and structure. Students enjoy the creativity, game-building and challenge tasks. Excellent preparation for Python at KS3 or GCSE Computer Science.

£14.99

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