pdf, 1.34 MB
pdf, 1.34 MB

Using Scratch 1.4 Lesson 3 - Underwater Game
This is a manual for the students to follow.
Very little input required from the teacher, as all instructions with pictures for assistance are included in this 16 page document.

Learning Objectives
You will understand how to:
 Import sprites
 Edit costumes of sprites given in Scratch
 Animate sprites using scripts
 Control the movement of sprites using the arrow keys
 Create scripts that move sprites around automatically
 Create interaction between sprites
 Use co-ordinates and random numbers to set start position of sprites
 Use variables and scripts to allow scoring and countdown
 Use backgrounds built into Scratch
 Making autonomous sprites

Creative Commons "Sharealike"

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