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Warren Sparrow's Shop

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Head of Department at an Outstanding School. I was nominated as one of the top 50 teachers in the Global Teachers Prize. I am a Microsoft Innovative Expert Educator, a Microsoft Fellow and a Microsoft Certified Trainer working in a Google School. I received the Microsoft Award for innovation in ICT, Education Department Provincial Award for Best ICT Practice and Eduweek’s Best Classroom Practice.

Head of Department at an Outstanding School. I was nominated as one of the top 50 teachers in the Global Teachers Prize. I am a Microsoft Innovative Expert Educator, a Microsoft Fellow and a Microsoft Certified Trainer working in a Google School. I received the Microsoft Award for innovation in ICT, Education Department Provincial Award for Best ICT Practice and Eduweek’s Best Classroom Practice.
ECDL Productivity Week 2 - 3
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ECDL Productivity Week 2 - 3

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This is a 13 slide PowerPoint presentation that allows the students to create 2 different campaigns. There is a worksheet included Learning Objectives Use the best software for a specific task. Evaluate if the IT tools selected were appropriate for the task Describe ways to make further improvements to work
Functional Skills ICT Level 1: All 7 lessons
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Functional Skills ICT Level 1: All 7 lessons

7 Resources
Functional Skills ICT Level 1: All 7 lessons This is a bundle that has all 7 of the practical lessons that you need to cover Functional Skills ICT. These Functional Skills ICT units are ideal for students, non-specialist computing teachers, NQTs and any person that would like to learn how to use ICT effectively. Each of these modules covers a topic required for Functional Skills ICT, but they can also be used as stand alone lessons to deliver a specific topic. These lessons are also great for cover as they do not require any knowledge and the students can watch the videos and follow at the same time. These 7 hour lessons comprise of: a complete Power Point with all teaching videos embedded , (This means that you do not need to know anything about ICT, the students can watch the videos on their own or you can watch it as a class.), templates and sample completed files. Have a look at http://bit.ly/2YGZlpH for a free 1 hour lesson from this series.
E Safety Unit Lesson 1 KS 2 - 3
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E Safety Unit Lesson 1 KS 2 - 3

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E Safety Unit Lesson 1 These Functional Skills ICT units are ideal for students, non-specialist computing teachers, NQTs and any person that would like to learn how to use ICT effectively. Each of these lessons cover a specific topic for E safety for KS 2 / KS 3, but they can also be used as stand alone lessons to deliver a specific topic. These lessons are also great for cover and distance learning as the learners can do research and complete at their own pace. Lesson outcome: Create an online e safety poster in a software of the learners choice. This 1 hour lesson comprises of: a teacher Power Point, keywords, a worksheet, and sample completed files.
Spreadsheets Basics Lesson 1
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Spreadsheets Basics Lesson 1

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Microsoft Excel Worksheet Exercise 1 These basic spreadsheet units are ideal for students, non-specialist computing teachers, NQTs and any person that would like to learn how to use Excel / spreadsheets. These worksheets cover the basics and are ideal for KS2 /3 This worksheet is designed for independent study by students. There are instructions for the students, a Microsoft Excel template for the students to work on, as well as a completed Excel document so that the teacher can show / compare what they have done. **Learning Objectives ** Understand how to enter text, numbers and formula Understand how to use the fill handle to replicate formula Understand the AutoSum feature Understand how to use currency formatting Understand how to include your name and the date in the footer Understand how to use page setup to properly format your work Understand how to copy the spread sheet Understand how to show the formulas in formula view Please have a look at https://www.tes.com/teaching-resources/shop/wsparrow to see other resources.
Functional Skills ICT Level 1 Finding information from the internet
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Functional Skills ICT Level 1 Finding information from the internet

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Functional Skills ICT Level 1 Finding information from the internet These Functional Skills ICT units are ideal for students, non-specialist computing teachers, NQTs and any person that would like to learn how to use ICT effectively. Each of these modules covers a topic required for Functional Skills ICT, but they can also be used as stand alone lessons to deliver a specific topic. These lessons are also great for cover as they do not require any knowledge and the students can watch the videos and follow at the same time. Lesson outcome: To be able to find information from the internet and send an email This 1 hour lesson comprises of: a complete Power Point with all teaching videos embedded , (This means that you do not need to know anything about ICT, the students can watch the videos on their own or you can watch it as a class.) and sample completed files.
Input and Output devices
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Input and Output devices

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Input and Output devices This is a 36 page PowerPoint about input and output devices. The students can go through this at their own pace. Objectives: • Be able to explain what input and output devices are: • Be able to identify input and output devices • Consider the uses of input and output devices
Scratch 2.0 6 Lessons
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Scratch 2.0 6 Lessons

6 Resources
Scratch 2.0 6 Lessons All the resources you need to run scratch in your class. All six lessons have lesson plans, as well as the documents for the students to follow at their own pace.
Scratch 2.0 Lesson 3 – Underwater Game
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Scratch 2.0 Lesson 3 – Underwater Game

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This is a 16 page booklet for the students to follow to create a underwater game. It is easy to follow and has great screen shots for ease of use. Includes a lesson planning sheet. Lesson 3 – Underwater Game Learning Objectives You will understand how to: • Import sprites • Edit costumes of sprites given in Scratch • Animate sprites using scripts • Control the movement of sprites using the arrow keys • Create scripts that move sprites around automatically • Create interaction between sprites • Use co-ordinates and random numbers to set start position of sprites • Use variables and scripts to allow scoring and countdown • Use backgrounds built into Scratch • Making autonomous sprites
Python 3: Variables 3 x 1 hour lessons with instructional videos
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Python 3: Variables 3 x 1 hour lessons with instructional videos

3 Resources
Computer Science new curriculum Python 3:Variables 3 x 1 hour lessons with instructional videos These python version 3 units are ideal for students, non-specialist computing teachers, NQTs and any person that would like to learn how to program using Python. This course covers everything for GCSE (9-1) in Computer Science. Each 1 hour lesson comprises of: the lesson plan, a complete Power Point with all teaching videos embedded , (This means that you do not need to know anything about Python, the students can watch the videos on their own or you can watch it as a class.), differentiated exercises, and the completed python files. Download all the files into the same folder and run Python Variables Power Point. Have a look at https://www.tes.com/teaching-resource/python-version-3-sample-11943102 for a sample of each unit
Scratch 2.0  Lesson 4 Programming and Control Monkey Game
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Scratch 2.0 Lesson 4 Programming and Control Monkey Game

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Scratch 2.0 Lesson 4 Programming and Control Monkey Game Lesson 4 – Monkey Game This is a 8 page booklet for the students to follow to create a monkey game. It is easy to follow and has great screen shots for ease of use. Includes a lesson planning sheet. The objective of the game is to collect 10 bananas or more in 20 seconds A countdown goes from 20 seconds to 0.When the countdown reaches zero a message will come up saying whether the player has won (10 bananas or more) or lost (less than 10 bananas collected). Learning Objectives: You will understand: • The following key terms – variable, operator, IF..Else…repeat until • How to give the user instructions at the beginning of the game • How to use broadcast to start the game • GREATER THAN and LESS THAN symbols • BOOLEAN LOGIC as it applies to combining conditions necessary for game outcomes. • Combine different conditions using If…Else.. to govern the game outcome • How to animate a sprite using costumes • How to control the movement of a sprite using arrow keys • How to design a maze on the stage • How to make sprites interact with the background by using colours • The range of coordinates available on the stage in Scratch • How to make sprites start in a pre-set starting position using co-ordinates • How to make objects to disappear and reappear in a random position You will understand the objective of the game:
Functional Skills ICT Level 1: Processing numerical data with graphs
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Functional Skills ICT Level 1: Processing numerical data with graphs

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Functional Skills ICT Level 1: Processing numerical data with graphs These Functional Skills ICT units are ideal for students, non-specialist computing teachers, NQTs and any person that would like to learn how to use ICT effectively. Each of these modules covers a topic required for Functional Skills ICT, but they can also be used as stand alone lessons to deliver a specific topic. These lessons are also great for cover as they do not require any knowledge and the students can watch the videos and follow at the same time. Lesson outcome: Processing numerical data with graphs This 1 hour lesson comprises of: a complete Power Point with all teaching videos embedded , (This means that you do not need to know anything about ICT, the students can watch the videos on their own or you can watch it as a class.), templates and sample completed files. Have a look at http://bit.ly/2YGZlpH for a free 1 hour lesson from this series.
ECDL Improving Productivity Week 1
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ECDL Improving Productivity Week 1

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This is a 10 slide PowerPoint that goes through what improving productivity is all about. It has a video and a worksheet included. It has a task for the students to complete once they have completed the worksheet. Learning Objectives understand what is involved in a piece of work and the best way to get it done able to evaluate the strengths and weaknesses of the use of IT, including identifying improvements to inform future work.
Mail Merge Office 2010  Book 4
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Mail Merge Office 2010 Book 4

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Mail Merge Office 2010 Book 4 This is a 4 page booklet for the students to use to create a mail merge with instructions and screen shots for ease of use. When you use mail merge it is often easier to use an existing data source. Word can work with a range of data sources including Excel spreadsheets, Access databases, text files and comma separated value files In this exercise you will learn how to: 1. Use an Excel file as a data source outside of Word to create a mail merge
GCSE Encryption
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GCSE Encryption

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GCSE Encryption This covers encryption for GCSE. There are 2 PowerPoint files fore the teacher to go through the lessons There is also a worksheet for the students to complete Objectives: • Basic Encryption terminology • How to encrypt a simple message • How to decrypt a simple message • What a Public Key is (D) • How a Private Key works (C) • Evaluate the security of this system (A)
Microbit lessons
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Microbit lessons

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This is a complete module for Microbit. It includes 4 PowerPoint files, one for each lesson. It covers: Lesson 1: What is a Micro:bit How to use it Rules and regulations Lesson 2: Create a basic program Applying code to show a picture Insert a program into micro:bit Also includes a help sheet for students Lesson 3: Understand the purpose of an input Applying inputs to a program Lesson 4: Revise the purpose of an input Understand the use of the compass Apply the compass in a program Also includes a help sheet for students
Mail Merge Office 2010  Book 5
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Mail Merge Office 2010 Book 5

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Mail Merge Office 2010 Book 5 This is a 6 page booklet for the students to use to create a mail merge with instructions and screen shots for ease of use. Mail merge is an important business tool which allows specific potential customers to be targeted with specific mail. This is much more efficient and cheaper than sending the same letter to everyone. In this exercise you will learn how to: 1. Use an existing source to create mail merged labels 2. Select specific records for merging 3. Use rules to obtain further personalisation of a mail merge.
Mail Merge Office 2010  Book 2
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Mail Merge Office 2010 Book 2

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Mail Merge Office 2010 Book 2 This is a 6 page booklet for the students to use to create a mail merge with instructions and screen shots for ease of use. In this exercise you will learn how to: 1. Use an existing database to set up a new mail merged letter 2. Select specific records for merging 3. Change other default settings when merging