
A 3-lesson unit encompassing the distinctions between Application, Utility and System software, with reference to development of real world indie games. PowerPoints, worksheets and lesson plans provided.
In the final lesson, students will be expected to use an industry style timescale to create a Knowledge Demo PowerPoint.
Outcomes:
To be able to classify by application, system and utility software.
To discern the terms App and Application and the differences between the two.
To understand the need for, uses of and interrelationship between system software and utilities.
To understand the OS’ role in managing processors, memory, IO devices, applications and security.
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