zip, 639.29 MB
zip, 639.29 MB
ppt, 2.05 MB
ppt, 2.05 MB
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ppt, 1.8 MB
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ppt, 951.5 KB
doc, 27 KB
doc, 27 KB
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doc, 31.5 KB
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doc, 51 KB
doc, 38 KB
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doc, 28 KB
ppt, 188.5 KB
ppt, 188.5 KB
ppt, 188.5 KB
ppt, 188.5 KB
ppt, 102 KB
ppt, 102 KB
doc, 22.5 KB
doc, 22.5 KB
doc, 60.5 KB
doc, 60.5 KB

Gathered together my lessons for year 5 Maths and English for a particular year. There’s about a year’s worth in there.

Plenty of great ideas. the zip has the lot. the general download a few to have a look at.

Sample planning :

Start by showing the word ‘Instructions’ – TTYP what does this mean?
Come back together and establish that instructions are a set of commands given to help someone do or create something.
Show the children a recipe and the instructions as to how to play Sevens using cards. Look at the instructions. What do children notice about how these are laid out? They are given in an order.
They are bullet-pointed.
Each sentence is fairly short.
There are many ‘bossy’ verbs: ‘place’, ‘play’, ‘turn’ etc. Explain that we call these ‘imperative’ verbs – an imperative is a command. Discuss why it is helpful to have ‘bossy’ verbs and short clear sentences.
There is a title which tells you what is to be achieved.
Numbers or time connectives used e.g. 1, 2, 3 or later, next - are used to show chronological order.
Create a features list on the working wall by sticking post it notes onto a piece of sugar paper –these can be used throughout the unit as a game to start the lesson.
Divide the class into three teams. Deal out seven cards to each team and the teacher! Play a little of the game of sevens, following the instructions. Demonstrate how we can follow the instructions to play.

Return to features of instructions displayed on working wall.
What can you remember about these? Children turn to a partner and tell them 3 different features. Report back & discuss.
Show children the instructions checklist (working wall). Have we mentioned all of these features?

Ask children to think of a new idea for a card game. Use a talking partner & brainstorm a game idea on whiteboards.
Gather everyone’s ideas/discuss the concepts. Pick one idea.
Decide how many players we will need & how to play it. Allow children time with talking partners to practice playing the game. Ask some children to demonstrate.
How will we write the instructions? What comes first? (Title, subheading.) What is our first instruction? Repeat for a few more sentences.

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