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Computer Science and Mathematics Resources

Computer Science and Mathematics Resources
GCSE Computer Science (OCR) - Class Test Unit 1.5 Systems Software
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GCSE Computer Science (OCR) - Class Test Unit 1.5 Systems Software

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This editable e-class and written class test versionss of the Systems Software unit, with teacher answers is aimed at GCSE (OCR) Computer Science. The paper is for a 30 minute test, with 21 marks awarded. A PowerPoint presentation with answers for further discussion in class is also provided, along with a video for students to use for revision and to aid with retention. The test consists of a mixture of past paper questions and answers based on the 2015, 2017, 2018 and sample paper questions and answers: Unit 1.5.1 – Operating Systems Unit 1.5.2 – Utility Software
AS Level Computer Science Exam (2)
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AS Level Computer Science Exam (2)

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This editable examination paper with teacher answers is aimed at AS Level Computer Science, it is the second exam paper in this series. The paper is for an exam of 1 hour, with 37 marks awarded. The exam consists of a mixture of past papers that include questions on the following: Boolean operators Storage capacity Binary and hexadecimal Binary addition Logical shift Arithmetic shift Logical statement ASCII Twos complement Sign and magnitude
GCSE Computer Science (OCR) - Class Test Unit 1.2 Memory and Storage
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GCSE Computer Science (OCR) - Class Test Unit 1.2 Memory and Storage

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This editable e-class and written class test versions, with teacher answers is aimed at GCSE (OCR) Computer Science. The paper is for a 30 minute test, with 21 marks awarded. A PowerPoint presentation with answers for further discussions in class is also provided, as is a video to aid with retention. The test consists of a mixture of past paper questions and answers based on the 2015, 2017, 2018 and sample paper questions and answers. This test is based on the following criteria: Image file types Compression Secondary storage File capacity RAM and ROM Virtual Memory
Binary Trees A Level Computer Science presentation - WJEC
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Binary Trees A Level Computer Science presentation - WJEC

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This is a must have for all Computer Science A Level teachers. This is an easy to understand Binary Search Trees presentation with video to aid retention and student test sheet with teacher answer sheet. This presentation details the following: Depth First Algorithms Pre-order Traversal In-order traversal Post-order traversal Uses of traversals
GCSE Computer Science (OCR) Class Test Unit 1.1 - Systems Architecture
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GCSE Computer Science (OCR) Class Test Unit 1.1 - Systems Architecture

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This editable e-class and written test paper with teacher answers is aimed at GCSE (OCR) Computer Science and the Systems Architecture unit. A PowerPoint presentation with answers for further discussions in class is also provided, along with a video for students to use for revision and to aid with retention. The paper is for a 30 minute test, with 22 marks awarded. The test consists of a mixture of past papers that include questions on the following: Unit 1.1.1 - Architecture of the CPU Unit 1.1.2 - CPU Performance Unit 1.1.3 - Embedded Systems
GCSE Computer Science - Networks Test 1
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GCSE Computer Science - Networks Test 1

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This test resource will provide you with a quick test for the Networks unit. This test can be used as a written version or as an e-test. This is a first part test with teacher answers and success criteria. There is a PowerPoint and video attached for use in lessons either in the classroom or for home learning. Note that there are two versions here for success criteria dependent on exam board criteria. Questions include the following: What is a network What is a LAN Advantages and disadvantages of a LAN What is a router What is a WAP What is a switch
Valentine's Day HTML Web Page Build for Beginners
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Valentine's Day HTML Web Page Build for Beginners

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Three lessons of 50-minutes each in length, and a fully editable beginners pack, introducing the basics of HTML via a History of Valentine’s Day and Kindness web page lessons. This series of digital Valentine’s Day lessons are set to be 50-minutes but can be created for longer, or broken down. These lessons are suitable for students from upper key stage 2 to lower key stage 3. No teacher requirement for knowledge of coding is necessary, as everything is provided in the lesson packs. This is a 3 - 4 lesson series, incorporating full presentations, lesson plans, coding videos, class help sheets and fully tested codes. These lessons introduce the students to: Starting the HTML editor Saving documents Creating a web page Inserting and editing text Inserting and editing images Inserting and editing video Creating dividers and breaks Creating headings and alignment Inserting background images Creating lists Linking pages to new pages
Greenfoot (Java Programming) - Lesson Two [Removing Actors]
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Greenfoot (Java Programming) - Lesson Two [Removing Actors]

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This is a full second lesson, introducing Java Programming via Greenfoot. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher. The lesson teaches the student the following: How to understand the Greenfoot environment How to remove actors from the scence How to save the World How to slow down and speed up actors How to eat the actors How to code effectively in Java How to check syntax for errors Creating their own world This resource consists of the following: PowerPoints and pdfs Codes handout Full Greenfoot zipped code content for the lesson
Greenfoot (Java Programming) - Lesson One [An Introduction to the World]
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Greenfoot (Java Programming) - Lesson One [An Introduction to the World]

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This is a full beginners lesson, introducing Java Programming with Greenfoot. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher. The lesson teaches the student the following: How to understand the Greenfoot environment How to populate the World with backgrounds and actors How to move the actors around the world, changing speeds How to compile their code and check for errors How to add in extra actors How to create movement using their keys This resource consists of the following: Lesson video PowerPoints and pdfs Codes handout
Greenfoot Lesson Three - Inserting Sound
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Greenfoot Lesson Three - Inserting Sound

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This is a full saving and making sounds lesson, via Greenfoot, is an easy to understand lesson with full teaching code, and completely editable. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher. The lesson teaches the student the following: How to add sound to actors How to save files, store and run them This resource consists of the following: Lesson video PowerPoint and pdfs Codes handout Full code for teacher use
Greenfoot Lessons 4 to 6 - Adding a Counter and Project
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Greenfoot Lessons 4 to 6 - Adding a Counter and Project

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This adding a counter lesson, via Greenfoot, is an easy to understand lesson with full teaching code, and completely editable. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher. There is also a project documentation folder, to allow the class to create a new project based on Greenfoot and the tools they have learnt, which should take a couple of lessons to complete. The lesson teaches the student the following: How to add a new actor How to set up the counter How to edit the counter How to program the counter This resource consists of the following: Lesson video PowerPoint Codes handout for students Full code file Student Document for Project
AS Level WJEC Computer Science - Unit 1 Revision E-Workbook and Written (with full teacher answers)
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AS Level WJEC Computer Science - Unit 1 Revision E-Workbook and Written (with full teacher answers)

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AS Level WJEC Computer Science - Unit 1 Examination Revision E-Workbook (with full teacher answers). Questions are regarding: 1.1 Architecture, Fetch-Decode-Execute, Input/Output, Secondary Storage Devices, Networks, Internet 1.2 Logical Operations 1.3 Data Transmission 1.4 Data Representation and Data Types 1.5 Data Structures 1.6 Organisation of Data 1.7 Database Systems 1.8 The Operating System This is a comprehensive e-book to allow teachers to use in class or via home-learning. WJEC past paper questions are collated in a workbook format to be used on devices for easy marking. Can be uploaded to OneDrive for easy use. A full written version is also included. Full interactive answer sheet provided with links and index for easy access to questions and answers.
A Level WJEC Revision/Assessment Computer Science e-book Unit 4
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A Level WJEC Revision/Assessment Computer Science e-book Unit 4

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A Level WJEC Computer Science - Unit 4 Examination Revision Workbook (with teacher answers). Questions are regarding: 4.1.1 ARCHITECTURE 4.1.2 ASSEMBLY LANGUAGE PROGRAMMING 4.1.3 INPUT / OUTPUT 4.1.4 NETWORKING 4.2.1 COMMUNICATION NETWORKS 4.3.1 REPRESENTATION OF NUMBERS AS BIT PATTERNS 4.4.1 FILE DESIGN 4.4.2 FILE ORGANISATION 4.5.1 DATA VALIDATION AND VERIFICATION 4.5.2 SEARCHING DATA 4.5.3 DATABASE MANAGEMENT SYSTEMS 4.5.4 BIG DATA 4.5.5 DISTRIBUTED SYSTEMS 4.6.1 TYPES OF OPERATING SYSTEMS 4.6.2 INTERRUPTS 4.6.3 MEMORY MANAGEMENT AND BUFFERING 4.6.4 SCHEDULING 4.7.1 SAFETY AND CONTROL RELATED SYSTEMS 4.7.4 EXPERT SYSTEMS 4.7.5 INTERNET AND INTRANET 4.8.1 PROTECTING DATA INTEGRITY 4.8.2 CRYPTOGRAPHY 4.8.3 BIOMETRICS 4.8.4 MALICIOUS SOFTWARE AND MECHANISMS OF ATTACK AND DEFENCE This is a comprehensive e-book to allow teachers to use in class or via home-learning. WJEC past paper questions are collated in a workbook format to be used on devices for easy marking. Can be uploaded to OneDrive for easy use. Full interactive answer sheet provided with links and index for easy access to questions and answers.
A Level WJEC Revision/Assessment Computer Science e-book Unit 3
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A Level WJEC Revision/Assessment Computer Science e-book Unit 3

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A Level WJEC Computer Science - Unit 3 Examination Revision Workbook (with full teacher answers). Questions are regarding: 3.1 DATA STRUCTURES 3.2 LOGICAL OPERATIONS 3.3 ALGORITHMS AND PROGRAMMING 3.4 PRINCIPLES OF PROGRAMMING 3.5 SYSTEMS ANALYSIS 3.6 SYSTEM DESIGN 3.7 SOFTWARE ENGINEERING 3.8 PROGRAM CONSTRUCTION 3.9 ECONOMIC, MORAL, LEGAL, ETHICAL AND CULTURAL ISSUES RELATING TO COMPUTER SCIENCE This is a comprehensive e-book to allow teachers to use in class or via home-learning. WJEC past paper questions are collated in a workbook format to be used on devices for easy marking. Can be uploaded to OneDrive for easy use. Full interactive answer sheet provided with links and index for easy access to questions and answers.
GCSE Computer Science - 10 Crossword Activities Full Bundle (with answers)
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GCSE Computer Science - 10 Crossword Activities Full Bundle (with answers)

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This bundle of 10 class crosswords, can be used in lessons as a starter or as homework, as a fun way to test student understanding of the computing topics. This crossword activity bundle for Computer Science / Computing, covers: Algorithm Thinking Architecture Identifiers and String Handling Input / Output Devices Logical Operations Networking Primary Storage Sorting and Searching Algorithms Secondary Storage Requirements Storage Requirements Full answers are provided for all crosswords. This bundle really does help with aiding retention and act as a testing resource for classwork or as homework. This bundle consists of printable sheets, for students to complete in lessons or for homework. Full teacher answers are provided.
Greenfoot Version 2.4.2-Full bundle lessons 1 to 6 (with code and e-learning)
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Greenfoot Version 2.4.2-Full bundle lessons 1 to 6 (with code and e-learning)

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This Greenfoot bundle, based on the WJEC GCSE version 2.4.2 requirements, starts at the very basics of understanding Java with Greenfoot. The bundle grows into a 6 or 7 lesson package with full presentations for each lesson, with full codes, all easy to learn videos and coding handouts. ***** There is a newly included user friendly e-learning resource to give to students to aid with learning, with interactive quizzes **** Lesson 4 provides an e-workbook project template document for the class to create their own project in a detailed and orderly format, which can also be printed out and edited to suit each class. This bundle will teach your class: How to understand the Greenfoot environment How to populate the World with backgrounds and actors How to move the actors around the world, changing speeds How to compile their code and check for errors How to add in extra actors How to create movement using their keys How to remove actors from the scene How to slow down and speed up actors How to eat the actors How to code effectively in Java How to check syntax for errors How to add sound to actors How to save files, store and run them How to set up the counter How to edit the counter How to program the counter
An Intro to Python package 6 full lessons with all codes and answers
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An Intro to Python package 6 full lessons with all codes and answers

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A fantastic full package of 6 * 1 hour lessons with full presentations, lesson plans, bespoke videos, full e-test document at the end of the course, with full answers, and fully tested codes for any teacher that needs to start off with Python, but does not know where to begin. This package is created to enable you to jump straight in with absolutely no specialist background whatsoever. Each lesson has been created to be 1 hour in length. However, these can be broken down due to the nature of the presentations and are editable for teacher use. This is suitable for age ranges between Year 9 to 12 and for home schooling, but can be used for younger children, where applicable. **** End of topic test included with 16 questions, teacher answers and full code**** This package includes: Extensive presentations, with videos Full lesson plans Full and extensive codes (no need to code yourself) Extensive end of lesson practice questions with answers End of module test (with full answers and codes) This module covers: An introduction to the shell and editor Syntax and comments Data types Variables Casting Strings and loops Working with arrays Slicing Len function, upper and lower Boolean functions Lists Tuples Dictionaries