pptx, 6.14 MB
pptx, 6.14 MB

KS2/KS3/Home-Ed/Home-school/Self-study/Computing/Coding/Computer Science

Lesson 14. Designing Playable Mini-games

  • Brief recap of event handlers and a starter quiz on trigger conditions

  • Introduction to game design principles: mechanics, dynamics, and player experience

  • Case study analyzing obstacle courses (obbie games) in multiplayer spaces

  • Teacher modelling: using code to generate dynamic parkour platforms automatically

  • Guided practice: writing scripts for disappearing blocks and timed hazards

  • Student task: design the core mechanics for a multi-stage obstacle track

  • Discussion on user accessibility, difficulty curves, and clear win conditions

  • Check for understanding: evaluating game mechanic proposals against usability criteria

  • Independent building: coding hazard triggers and checkpoint systems in Python

  • Peer feedback: playtesting early mechanic prototypes and recording usability notes

  • Iterative refinement of parkour code based on initial playtest feedback

  • Lesson review summarizing game loop mechanics and usability principles

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