docx, 439.11 KB
docx, 439.11 KB
pptx, 11.2 MB
pptx, 11.2 MB
  • A fully resourced, dyslexia-friendly KS3 Computer Science lesson introducing variables, concatenation and arithmetic operations using the FREE online Small Basic compiler.

  • Includes a full PowerPoint, worksheet, worked examples and challenge tasks—perfect for specialists, non-specialists, cover lessons, and coding clubs.

  • Designed using dyslexia-friendly formatting: pastel backgrounds, clean layout, accessible fonts, and high-contrast coding examples.

  • Students learn:

    • What a variable is and why programming relies on variables
    • How to store and manipulate values in Small Basic
    • The difference between concatenation (joining text together) and arithmetic operations (calculating with numbers)
    • How to perform calculations to find the area of different shapes
  • Hands-on programming tasks:

    • Copy and run the starter program in the FREE online Small Basic editor
    • Identify operations used in the code
    • Use variables to build simple formulas
    • Write programs that calculate the area of triangles using Base × Height ÷ 2
    • Transfer results into a table to develop computational thinking
    • Apply the same logic to squares, rectangles, circles, and even a 3D shape
  • Built-in assessment and evidence:

    • Students take screenshots of their working programs
    • Short written explanations to check understanding of key concepts
    • Challenge task encourages independent problem-solving and creativity
  • Lesson objectives:

    • Define and use variables confidently
    • Explain the difference between concatenation and arithmetic
    • Write formulas and apply them to solve real mathematical problems in code
  • Perfect for KS3 Computing and a smooth introduction before moving to Python variables, input/output, and numeric operations.

This is a polished, classroom-ready lesson that makes learning variables engaging, accessible and fun for every learner.

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A bundle is a package of resources grouped together to teach a particular topic, or a series of lessons, in one place.

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KS3 Small Basic – Complete 7 Lesson Programming Scheme + Bonus Game Project (Dyslexia-Friendly PowerPoints & Worksheets)

* A complete, fully resourced 7-lesson KS3 programming scheme using Microsoft Small Basic and the FREE online compiler — now upgraded with a BONUS Rock–Paper–Scissors game project. * Every lesson includes a dyslexia-friendly PowerPoint, differentiated worksheets, model solutions, scaffolding, and screenshot-evidence sections. * Ideal for specialists and non-specialists. Zero installation required, perfect for ICT suites, laptops, and Chromebooks. =========================================== LESSON BREAKDOWN =========================================== Lesson 1 – Starting Small Basic (Objects, Operations & Properties) Students run their first program and explore how operations and properties change output. Lesson 2 – Variables, Concatenation & Calculations Students define variables, perform arithmetic, and calculate areas of shapes using formulas. Lesson 3 – IF, ELSE & Nested Conditions Learners debug logic, build branching programs, and create interactive joke generators. Lesson 4 – FOR Loops, WHILE Loops & Randomness Students master iteration, countdowns, loop conditions, and random number operations. Lesson 5 – Subroutines & Calculator Builder Students create Sub…EndSub procedures and develop a full calculator application. Lesson 6 – Arrays & Lists Learners build mini-databases using arrays and create a fully functioning shopping list program. Lesson 7 – Full Revision Challenge Six practical challenges revisit sequence, selection, loops, subroutines, arrays and randomness. =========================================== BONUS LESSON 8 – Rock–Paper–Scissors Game =========================================== A fun, creative final project where students build a complete Rock–Paper–Scissors game using: * Random number generation * IF / ELSEIF selection logic * User input * Validation and replay structure Students will: - Ask the user for their choice - Generate a computer choice (1–3) - Use IF logic to determine the winner - Display results clearly - Extend the program with loops, scoring systems, or extra rules Perfect as a capstone project, assessment, or celebratory “end of unit” activity. =========================================== KEY FEATURES =========================================== * Uses the FREE online Small Basic editor * Dyslexia-friendly design throughout (pastel backgrounds, accessible fonts) * Differentiated challenges in every lesson * Screenshot-evidence tasks for assessment * Covers ALL KS3 programming fundamentals: - Sequence - Variables - Selection - Iteration - Subroutines - Arrays - Randomness - Input/Output =========================================== WHY THIS BUNDLE? =========================================== This is a complete half-term programming scheme with **NO marking**, **NO installs**, and **everything fully explained**. Teachers love how accessible it is. Students love the games, challenges and creativity. Perfect preparation for Python at KS3 or GCSE.

£14.99

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