pptx, 17.18 MB
pptx, 17.18 MB
mp4, 4.62 MB
mp4, 4.62 MB
docx, 617.82 KB
docx, 617.82 KB
  • A fully resourced, dyslexia-friendly KS3 Computer Science lesson introducing FOR loops, WHILE loops, iteration, and randomness in Small Basic.

  • Includes a complete PowerPoint, worksheet, model answers and guided coding tasks using the FREE online Small Basic compiler—no installation required.

  • Designed with dyslexia-friendly formatting: pastel backgrounds, accessible fonts, high-contrast code, and step-by-step scaffolding.

  • Students learn:

    • How FOR loops work and how to count up or down
    • How the STEP value controls the pattern (+1, -2, etc.)
    • How WHILE loops work and how they differ from FOR loops
    • How Math.GetRandomNumber() creates unpredictable program behaviour
    • How logical operators like <> (NOT EQUAL TO) work in conditions
  • Hands-on programming activities:

    • Run a starter program using Math.GetRandomNumber(6) and explain object, operation and parameter
    • Explore loop structure by identifying the iteration variable
    • Debug, modify and experiment with step values such as “-2”
    • Implement WHILE loops that run until a condition becomes false
    • Write code that counts down from 10 to 1 and displays “BLAST OFF!”
    • Build a counting game where the program counts down from a user’s number
  • Challenge extension:

    • Convert the game into a WHILE loop so it repeats until the user types “EXIT”
    • Encourage deeper logical reasoning and independence in coding
  • Assessment and evidence:

    • Students take screenshots of each task as proof of progress
    • Written explanation boxes check understanding of loops, logic, and iteration
    • Practical debugging tasks demonstrate mastery
  • Lesson objectives:

    • Understand how FOR and WHILE loops work
    • Use iteration to repeat instructions efficiently
    • Explain how random numbers and logic affect program flow
    • Write increasingly complex programs using loops and conditions
  • Perfect for KS3 Computing, coding clubs, cover lessons, and preparing students for Python WHILE loops, FOR loops and random module functions.

This high-quality lesson makes loops fun, visual, and accessible—ideal for building real programming confidence.

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KS3 Small Basic – Complete 7 Lesson Programming Scheme + Bonus Game Project (Dyslexia-Friendly PowerPoints & Worksheets)

* A complete, fully resourced 7-lesson KS3 programming scheme using Microsoft Small Basic and the FREE online compiler — now upgraded with a BONUS Rock–Paper–Scissors game project. * Every lesson includes a dyslexia-friendly PowerPoint, differentiated worksheets, model solutions, scaffolding, and screenshot-evidence sections. * Ideal for specialists and non-specialists. Zero installation required, perfect for ICT suites, laptops, and Chromebooks. =========================================== LESSON BREAKDOWN =========================================== Lesson 1 – Starting Small Basic (Objects, Operations & Properties) Students run their first program and explore how operations and properties change output. Lesson 2 – Variables, Concatenation & Calculations Students define variables, perform arithmetic, and calculate areas of shapes using formulas. Lesson 3 – IF, ELSE & Nested Conditions Learners debug logic, build branching programs, and create interactive joke generators. Lesson 4 – FOR Loops, WHILE Loops & Randomness Students master iteration, countdowns, loop conditions, and random number operations. Lesson 5 – Subroutines & Calculator Builder Students create Sub…EndSub procedures and develop a full calculator application. Lesson 6 – Arrays & Lists Learners build mini-databases using arrays and create a fully functioning shopping list program. Lesson 7 – Full Revision Challenge Six practical challenges revisit sequence, selection, loops, subroutines, arrays and randomness. =========================================== BONUS LESSON 8 – Rock–Paper–Scissors Game =========================================== A fun, creative final project where students build a complete Rock–Paper–Scissors game using: * Random number generation * IF / ELSEIF selection logic * User input * Validation and replay structure Students will: - Ask the user for their choice - Generate a computer choice (1–3) - Use IF logic to determine the winner - Display results clearly - Extend the program with loops, scoring systems, or extra rules Perfect as a capstone project, assessment, or celebratory “end of unit” activity. =========================================== KEY FEATURES =========================================== * Uses the FREE online Small Basic editor * Dyslexia-friendly design throughout (pastel backgrounds, accessible fonts) * Differentiated challenges in every lesson * Screenshot-evidence tasks for assessment * Covers ALL KS3 programming fundamentals: - Sequence - Variables - Selection - Iteration - Subroutines - Arrays - Randomness - Input/Output =========================================== WHY THIS BUNDLE? =========================================== This is a complete half-term programming scheme with **NO marking**, **NO installs**, and **everything fully explained**. Teachers love how accessible it is. Students love the games, challenges and creativity. Perfect preparation for Python at KS3 or GCSE.

£12.99

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