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Frogger Scratch Game – 3-Lesson Coding Project | KS2 Computing

Create your very own Frogger-style arcade game using Scratch!

Bring coding to life with this fun, colourful and engaging 3-lesson Scratch project, designed for Key Stage 2 pupils (ages 7–11).

Children will build their own playable arcade game, guiding a frog across busy roads, avoiding moving cars, jumping onto floating logs and crossing a dangerous river to reach safety!

Perfect for primary computing lessons, coding clubs and teachers with little or no Scratch experience.

What will pupils learn?

Lesson 1 – Build the Game

Create a Frogger-style game using Scratch.

Program the frog to move using the arrow keys.

Make cars move across the road.

Learn about coordinates, movement and forever loops.

Lesson 2 – Avoid the Traffic!

Detect collisions between the frog and moving cars.

Create a Lives variable.

Make the frog lose a life and return to the starting position.

Display a Game Over screen when all lives are lost.

Lesson 3 – Cross the River!

Add moving logs to the river.

Program the frog to travel along with the logs.

Detect when the frog falls into the water.

Create a splash animation and deduct a life.

Make the frog celebrate with a dancing animation when it reaches safety!

Computing skills covered

Sequencing and algorithms

Loops and repetition

Selection using IF statements

Variables and scoring systems

Sensing and collision detection

Coordinates and movement

Debugging and problem-solving

Why choose this resource?

Step-by-step visual worksheets with colourful Scratch code blocks.

Child-friendly instructions that pupils can follow independently.

Engaging arcade-style project with a playable end result.

Ideal for both specialist and non-specialist computing teachers.

Opportunities for pupils to personalise and improve their games.

Supports computational thinking, creativity and problem-solving.

Suitable for

KS2 Computing | Years 3–6 | Scratch Beginners and Improvers | Coding Clubs

Turn your computing lessons into an exciting arcade-game challenge as pupils learn essential programming skills while creating a game they can actually play!

Code it. Test it. Play it!

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