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KS3 Science: Bloodhound SSC Supersonic Car: Speed of Sound Investigation 11-14/KS3

KS3 Science: Bloodhound SSC Supersonic Car: Speed of Sound Investigation 11-14/KS3

Using the ‘real-life’ science of BLOODHOUND SSC a rocket and jet car capable of travelling 1,000mph, we describe what the sound barrier is, show a video of our current land speed record car, Thrust SSC, breaking the sound barrier. we show how sound waves travel, how we measure speed, and plan an investigation using balloons, tape measure/ trundle wheel and stopwatches to investigate and calculate the speed of sound. **KS3: Curriculum links: ** Ask questions and develop a line of enquiry based on observations of the real world, alongside prior knowledge and experience. Make and record observations and measurements using a range of methods for different investigations; and evaluate the reliability of methods and suggest possible improvements. Apply mathematical concepts and calculate results. Use and derive simple equations and carry out appropriate. Speed and the quantitative relationship between average speed, distance and time (speed = distance ÷ time) The BLOODHOUND Project is a global Engineering Adventure, using a 1,000mph World Land Speed Record attempt to inspire the next generation to enjoy, explore and get involved in science, technology, engineering and mathematics. Objectives Inspire the next generation about science, technology, engineering and mathematics. Share an iconic research and development programme with a global audience. Set a new World Land Speed Record of 1,000mph. Mission statement Create a unique, high-technology project, focused around a 1,000mph World Land Speed Record attempt. Share this Engineering Adventure with a global audience and inspire the next generation by bringing science, technology, engineering and mathematics to life in the most exciting way possible. Please promote our aspirations by sharing our resources, give us feedback, and make suggestions about other resources we could create. Please see our website, www.BLOODHOUNDSSC.com, to see more resources, bespoke videos, and news about the progress of our Engineering Adventure.
Bloodhound_EDU
Circuit Arcade

Circuit Arcade

In this project students gain an understanding of the engineering design process by building a cardboard arcade game where winning or losing completes an electrical circuit. Students will present their arcade game to an audience of middle school or elementary school students. This project was developed by Allen Distinguished Educators Rob Rambach and Patrick Dempsey. SUBJECTS: • Science — electrical circuits, Newton’s Laws • Engineering Design— diagrams, prototyping, user feedback • Social Studies—marketing OUTCOMES: Students will be able to: • Construct a working electrical circuit. • Explain how electrons move through their circuit. • Learn from failure. • Design and build an arcade game incorporating the circuit for a specific audience. • Explain force and motion concepts that relate to their game. • Effectively use the engineering design process. ACADEMIC STANDARDS: • CCSS.ELA-LITERACY.SL.8.1 • CCSS.ELA-LITERCY.SL.8.1.A • CCSS.ELA-LITERACY.SL.8.1.B • CCSS.ELA-LITERACY.SL.8.5 • CCSS.ELA-LITERACY.SL.8.6 • MS-PS2-3 • MS-PS3-1 • MS-PS3-2 • MS-PS3-5 • MS-ETS1-1 • MS-ETS1-2 • MS-ETS1-3 • MS-ETS1-4
AllenEducators