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Computer Science Made Easy

Average Rating3.39
(based on 38 reviews)

I have a long history in teaching Computer Science at secondary level. Most of my resources are related to the Edexcel syllabus, but in CS computing is computing, and it is all much the same!. I like to teach programming in a way that the kids will really 'get' using things relevant in their lives, like Beyonce, and Adidas!

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I have a long history in teaching Computer Science at secondary level. Most of my resources are related to the Edexcel syllabus, but in CS computing is computing, and it is all much the same!. I like to teach programming in a way that the kids will really 'get' using things relevant in their lives, like Beyonce, and Adidas!
Real life Python challenges
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Real life Python challenges

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An engaging resource whereby learners work at their own pace through 4 fairly simple challenges. They assume knowledge of lists, random, if, elif, concatenation. The answers are in there, so would need to be deleted by the class teacher. There is extension for each scenario. The pack also contains a test plan to introduce learners to formal testing of their scripts.
Try Except ValueError lesson
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Try Except ValueError lesson

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A one hour validation lesson which engages students and shows them why, and how we use validation. They must be taught integer input first to understand this lesson. There are bronze silver and gold outcomes and resources are on the ppt itself.
Edexcel Computer Science Paper 2 Data Types in Database
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Edexcel Computer Science Paper 2 Data Types in Database

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This is part of a pack aimed at GCSE year 11 Edexcel students preparing for paper 2. A lesson teaching data types and database relationships. The lesson begins very much scaffolded until they are able to understand all three concepts, then answer two exam paper questions on the topic (from the summer series and the specimen) including the mark scheme answers.
Edexcel Paper 2 Computer Science IPO
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Edexcel Paper 2 Computer Science IPO

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This is part of a pack aimed at GCSE year 11 Edexcel students preparing for paper 2. A lesson teaching input, processing and output. The lesson begins very much scaffolded until they are able to understand all three concepts, then answer two exam paper questions on the topic (from the summer series and the specimen) including the mark scheme answers.
Edexcel Computer Science Paper 2 Prediction selection outcomes
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Edexcel Computer Science Paper 2 Prediction selection outcomes

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This is part of a pack aimed at GCSE year 11 Edexcel students preparing for paper 2. A lesson looking at code and predicting the outcomes. The lesson begins very much scaffolded until they are able to understand all three concepts, then answer two exam paper questions on the topic (from the summer series and the specimen) including the mark scheme answers.
Edexcel, everything you ever need!
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Edexcel, everything you ever need!

11 Resources
Bundles, full half term lessons, exam notes, data types, database, if statements revision aids sample NEA, full revision pack, input processing and output. Cost price singularly £84. Top rated resources!
Edexcel Computer Science 2019 paper 1 teacher made specimens
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Edexcel Computer Science 2019 paper 1 teacher made specimens

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This bundle was created due to a lack of Computer Science past papers. It contains two specimen Unit 1 papers. One follows the official specimen paper quite strictly, with scenarios, and numbers changed. The second words questions in a different way. Both have official type covers, marking criteria, format, and layout. They also have a mark scheme each. There is over 25 hours work here, so pick up a bargain, save yourself some time!
Four lesson Python programming using gamification to engage
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Four lesson Python programming using gamification to engage

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This has been a hugely successful unit, and my year 9 computer scientists have thoroughly enjoyed the competition, and team work. It has been based upon the theory of gamification, using game elements in the classroom. The learners need to have some python skills, but there are three levels of challenge in each lesson, and the idea is that they choose, and upgrade if they have time and knowledge. At its highest level, skills used are IF, looping, concatenation, tuples, global variables and subroutines. Learners get points for working code, and add an image to the game board. I did this with a display board in the classroom, and stuck the ‘prizes’ to the wall (there is an image). It is not essential to do that, but it does make it visually more appealing. Enjoy watching your learners race around helping one another and encouraging those who are weaker at coding to learn the more tricky aspects of coding.
Edexcel Computer Science 9-1 Paper 2 bundle
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Edexcel Computer Science 9-1 Paper 2 bundle

(1)
This is a whole half term of work relating to the questions appearing in the second Computer Science paper. The lessons are on input, processing, output selection statements boundary testing recognising constructs trace tables a test The lessons guide the learner from easy to understand exercises, to GCSE level exercises. There is a learning question focus for each lesson, but in some cases the bronze silver and gold outcomes have been left blank for you to tailor to your classes. There is enough work here for a half term.
GCSE Computer Science -Understanding database relationships
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GCSE Computer Science -Understanding database relationships

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Building on from knowledge of flat file databases, tables, fields, records, this lesson guides the learners on a journey into foreign keys, relationship types (one to many, many to many, one to one) They are given fields names at first to rearrange into two tables for one to many, learning the concept of how we decide upon the relationship to use. This builds further into recognising where to use a foreign key. The knowledge is expanded upon with the introduction of many to many relationships, and the concept of link, or junction tables. Learners then have the opportunity to test their knowledge. Answer slides are given. This was observed and judged to be engaging, and showed excellent progress. Everybody needs a bit of that!
Three engaging year 7 lessons on the history of computing, and the influential people.
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Three engaging year 7 lessons on the history of computing, and the influential people.

(1)
This resource is mainly PPT for three lesson, a double history, and single people. All LO and outcomes are included. There are links to other resources. There is a worksheet for learners to fill in and learn the influential people. Finally there is a end of unit test with mark scheme graded on the 9-1 scale. Although I have aimed this at middle to lower ability year 7, it can be adapted to year 6-9 with a few tweaks. My year 7 were completely engaged, and loved learning about something that they believed began in 2000!!!
Two Python lessons on arrays
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Two Python lessons on arrays

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An engaging resource which develops an understanding of manipulating lists in Python. There are two lessons here, first to introduce the topic and the second to consolidate learning. The answers are included as are extended learning tasks.
Exercises and explanation of Edexcel PLS1
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Exercises and explanation of Edexcel PLS1

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This PPT with exercises takes the learner through all of the concepts in the Programming Subset List 1. Data types. Input / Output. Maths operators, including modulus, exponent, Boolean, integer division. There are coding tasks, and enough work for around 3 or 4 hours of GCSE in preparation for the coding part of the exam. See also PLS2 if you like this resource!
Edexcel T5 Bigger Picture - Privacy
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Edexcel T5 Bigger Picture - Privacy

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A lesson which was described as ‘outstanding’ for it’s engagement of the youngsters. It covers personal data, legislation, big data, and breaches, surveillance issues, and the benefits of surveillance. There are two PPTS, one is teachers (with answers) and one for the learners. There are opportunities for discussion, research, short answer question, long answer question, and recall from previous T5 lessons. It has it all!
Edexcel Bigger Picture - Digital Divide
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Edexcel Bigger Picture - Digital Divide

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This is one of a series of lessons teaching about the issues of computing. This one focusses on what we use technology for, and the effect of those who either cannot, or will not use technology. The impact of technological exclusion is discussed. There is an opportunity to do a little research into the downside of technological inclusion, with gaming addiction (to balance the argument). There is also the opportunity to complete a six mark question with AO1, AO2, AO3 guidance. There is also a model six mark answer showing how the marks for each section are awarded, and the opportunity to peer mark. Student PPT does not contain the answers, whereas the teacher one does. I tend to put student copy on Google Classroom, and have teacher copy on the board for them to check answers after the task is finished. Then at the end of the lesson I remove the student copy, and put the teacher copy up, for isolators, or for revision purposes.