pptx, 11.02 MB
pptx, 11.02 MB
docx, 1004.23 KB
docx, 1004.23 KB
mp4, 10.12 MB
mp4, 10.12 MB
mp4, 16.04 MB
mp4, 16.04 MB
mp4, 10.95 MB
mp4, 10.95 MB
mp4, 2.6 MB
mp4, 2.6 MB
pdf, 1.51 MB
pdf, 1.51 MB
  • Fully resourced KS3 Computer Science lesson introducing subroutines in Flowol and how they are used to simplify complex control systems.
  • Starter tasks recap algorithms, loops and routines, and include a drawing activity where students sequence real traffic light patterns.
  • Builds conceptual understanding by asking students to explain why traffic lights follow a specific pattern, linking to real-world automation.
  • Main Flowol task: pupils recreate a lighthouse using subroutines, developing structured, reusable code.
  • Students record screenshots of evidence and answer questions on what subroutines are and why they are beneficial.
  • Royal Wootton Bassett traffic scenario: learners complete a pelican crossing routine that triggers a subroutine when the button is pressed.
  • Includes clear “Is it OK to move on?” checkpoints for self-assessment and pacing—ideal for mixed-ability classes.
  • Challenge activity: control a robot using multiple button-activated subroutines, reinforcing algorithmic thinking and problem solving.
  • Strong focus on building independence—step-by-step tasks, scaffolded questions and video help links make the lesson accessible for specialists and non-specialists.
  • Lesson objectives include: consolidating decision statements, understanding and applying subroutines, and modelling real automated systems.
  • Ideal for KS3 Computing and an excellent foundation for GCSE algorithm, programming and control system topics.

Get this resource as part of a bundle and save up to 20%

A bundle is a package of resources grouped together to teach a particular topic, or a series of lessons, in one place.

Bundle

KS3 FLOWOL – Complete 7 Lesson Automation & Control Systems Scheme (Flowcharts, Variables, Subroutines, Car Parks & Home Automation)

* A complete 7-lesson KS3 Flowol scheme of work covering algorithms, flowcharts, decision blocks, variables, subroutines, car park systems, home automation and real-world control systems. * Fully resourced and classroom-ready: each lesson includes worksheets, tasks, vocabulary starters, checkpoints, screenshots for evidence, and clear instructions suitable for specialists and non-specialists. * Designed to build confidence step-by-step, beginning with simple flowcharts and progressing to complex multi-sensor automated systems. Lesson 1 – Starting Flowol * Introduces flowcharts, key symbols, algorithms and basic control logic. * Students create their first Flowol diagrams and understand real-world automation. Lesson 2 – Flowol Shapes & Decisions * Learners explore decision blocks, loops and processes through lighthouse simulations. * Builds confidence using IF statements and simple two-way selection. Lesson 3 – Subroutines * Students create reusable subroutines and apply them to traffic-light and pelican-crossing systems. * Focus on problem solving, structure and efficient programming. Lesson 4 – Car Park Systems * Two-way selection, motors and entry–exit logic. * Pupils build and improve automated car-park barriers using Flowol. Lesson 5 – Variables & 7-Segment Displays * Introduces variables and digital displays. * Students make systems that count cars, show numbers 0–9, and trigger “FULL” conditions. Lesson 6 – Advanced Home Automation * Learners automate lamps, heaters, blinds, doorbells, garage doors and timed security lights. * Strong focus on applying variables and multi-condition decision blocks. Lesson 7 – The Big Automation Challenge * Pupils choose a complex system (train set, school bus, level crossing or ferris wheel) and build a full automation program from scratch. * Ideal as an assessment, end-of-unit project or portfolio task. * Each lesson includes “Is it OK to move on?” checkpoints to support pacing, independence and differentiation. * Perfect foundation for OCR/AQA GCSE Computer Science topics: algorithms, selection, data, modelling, and embedded systems. * Engaging real-world contexts help students understand how automation shapes everyday life. * Ideal for KS3 Computing or Year 7–9 STEM/Robotics enrichment. This bundle provides everything you need for a complete half-term of high-quality computing lessons with no extra planning required.

£11.99

Reviews

Something went wrong, please try again later.

This resource hasn't been reviewed yet

To ensure quality for our reviews, only customers who have purchased this resource can review it

Report this resourceto let us know if it violates our terms and conditions.
Our customer service team will review your report and will be in touch.