docx, 1.18 MB
docx, 1.18 MB
pptx, 142.26 MB
pptx, 142.26 MB
mp4, 131.18 MB
mp4, 131.18 MB
zip, 33.76 MB
zip, 33.76 MB
  • Fully resourced KS3 Computer Science lesson focused on building two-way selection, motor control, and subroutines in Flowol.
  • Starter activity recap: students identify key flowchart symbols (decision, process, terminator) and reinforce understanding of variables and outputs within control systems.
  • Learners study how real-world control systems operate, especially barriers, sensors, and motors in automated car parks.
  • Main practical task: students recreate a working car-park entry system in Flowol using a decision block to detect cars and activate a barrier motor.
  • Includes extension: pupils modify their program to also detect cars leaving the car park, requiring an additional subroutine to handle reverse motor operation.
  • Students take screenshots as evidence—ideal for assessment, homework, or digital portfolios.
  • Challenge task: design a full Christmas lights control system featuring multiple subroutines, decision checks, differing speeds, and creative light patterns.
  • Objectives include:
    • Identifying different outputs in a control system.
    • Designing solutions using two-way selection.
    • Controlling motors in both forward and reverse directions.
    • Writing efficient Flowol programs using subroutines.
  • Scaffolded with clear “Is it OK to move on?” checkpoints to support all abilities and ensure progression.
  • Suitable for KS3 Computing, non-specialists, and as a foundation lesson before GCSE automation, robotics, and algorithmic control topics.

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KS3 FLOWOL – Complete 7 Lesson Automation & Control Systems Scheme (Flowcharts, Variables, Subroutines, Car Parks & Home Automation)

* A complete 7-lesson KS3 Flowol scheme of work covering algorithms, flowcharts, decision blocks, variables, subroutines, car park systems, home automation and real-world control systems. * Fully resourced and classroom-ready: each lesson includes worksheets, tasks, vocabulary starters, checkpoints, screenshots for evidence, and clear instructions suitable for specialists and non-specialists. * Designed to build confidence step-by-step, beginning with simple flowcharts and progressing to complex multi-sensor automated systems. Lesson 1 – Starting Flowol * Introduces flowcharts, key symbols, algorithms and basic control logic. * Students create their first Flowol diagrams and understand real-world automation. Lesson 2 – Flowol Shapes & Decisions * Learners explore decision blocks, loops and processes through lighthouse simulations. * Builds confidence using IF statements and simple two-way selection. Lesson 3 – Subroutines * Students create reusable subroutines and apply them to traffic-light and pelican-crossing systems. * Focus on problem solving, structure and efficient programming. Lesson 4 – Car Park Systems * Two-way selection, motors and entry–exit logic. * Pupils build and improve automated car-park barriers using Flowol. Lesson 5 – Variables & 7-Segment Displays * Introduces variables and digital displays. * Students make systems that count cars, show numbers 0–9, and trigger “FULL” conditions. Lesson 6 – Advanced Home Automation * Learners automate lamps, heaters, blinds, doorbells, garage doors and timed security lights. * Strong focus on applying variables and multi-condition decision blocks. Lesson 7 – The Big Automation Challenge * Pupils choose a complex system (train set, school bus, level crossing or ferris wheel) and build a full automation program from scratch. * Ideal as an assessment, end-of-unit project or portfolio task. * Each lesson includes “Is it OK to move on?” checkpoints to support pacing, independence and differentiation. * Perfect foundation for OCR/AQA GCSE Computer Science topics: algorithms, selection, data, modelling, and embedded systems. * Engaging real-world contexts help students understand how automation shapes everyday life. * Ideal for KS3 Computing or Year 7–9 STEM/Robotics enrichment. This bundle provides everything you need for a complete half-term of high-quality computing lessons with no extra planning required.

£11.99

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