zip, 247.17 KB
zip, 247.17 KB
pdf, 109.21 KB
pdf, 109.21 KB

A hands-on and interactive investigation room for GCSE Math which covers 3.2.1 Notation and Manipulation, aligned to the AQA GCSE 8300 specification. Students play as a detective and face a case board of eight “evidence stations”, and each one teaches a key skill. At each station students play with an animated visual explainer, then solve field tasks. Each solved station earns an evidence tag, a letter and a value. With all eight tags, students work out four digits for a vault code.
This resource also contains student pack and a teacher pack with answers. This interactive escape room can work in offline mode - does not require an internet connection - but does require a device.
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THIS RESOURCE

  • Aligned to AQA GCSE Math specification 8300 - 3.2.1 - Notation, Vocabulary and Manipulation - A1 to A7.

  • Interactive investigation room that can be teacher-led on their computer at the front of the classroom, or student-led on their own devices. Students play as a detective to solve field tasks and earn evidence tags. These tags are used to work out the digits for a mysterious vault.

  • Interactive and animated explainers (worked examples) so students better understand key concepts.

  • Animated tasks to consolidate knowledge.

  • Different sections for foundation students and higher students.

  • Student pack and teacher pack included for writing answers and for the answer scheme.
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crimsonwizard
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