pdf, 992.48 KB
pdf, 992.48 KB

Ideas for play:-
Cut out the cards, mix them and put them in a pile. Each student takes turns to take a card. If they make a mistake place the card to the bottom of the pile.

Deal 5, 6 or 7 cards to each student: then when it is the student’s turn they can choose to use any card in their hand. If they make a mistake they keep the card. If not they choose a new card from the remaining cards.

A student traps a ghost if they colour the last hexagon to surround the ghost. The winner is the one that traps most ghosts.

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