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Wearable technology
IETEducationIETEducation

Wearable technology

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Integrate a heart monitor into an item of clothing This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. There are many reasons to monitor heart rate. For example: There are 2.7 million people in the UK currently suffering from heart problems. The quicker these problems can be found and treated the better the chance of a full recovery. Athletes measure their heart rate during training to ensure that they are training in their optimum physical range. In this unit, learners will use the BBC micro:bit to develop a prototype for a personal heart monitoring system. Activity info, teachers’ notes and curriculum links In this activity, learners will design a fully integrated product. They will investigate and apply methods of attaching their device to a piece of clothing. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Develop a travel information system
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Develop a travel information system

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Develop a programmable information system for users of the London Underground The London Underground is one of the busiest public transport systems in the world. It is used for over 1.2 billion journeys a year. Passengers need up to date information when using it so that they can plan their journeys well. This could be used as a main lesson activity with ‘Transport displays designed for users’ as the starter. It is an ideal exercise for learners to develop programming skills, make use of programmable components and embed intelligence into a product design. In this engaging activity students will use the BBC micro:bit to create a prototype for a travel information system that could be used by passengers on the underground. The system must provide both service (how well the network is running) and timetable information when different buttons are pressed. When writing the program those who have not done programming before may benefit from writing, experimenting with and downloading the example program shown on the Teacher PowerPoint (also provided as a PDF handout). They can use this as a base for their own program. This is provided as JavaScript Blocks Editor Powered by Microsoft MakeCode (microbit-transport-jsb.hex) and Python Editor (transport.py) code. Teachers will need to decide which programming editor is the most suitable for their learners. Code Kingdom can also be used. This activity will take approximately 60-120 minutes depending on the ability and prior experience of learners. Tools/resources required Projector/Whiteboard BBC micro:bit system and online programming software Internet (to access programming software) Suitable sensor inputs and sound outputs The engineering context Transport is an ideal topic for teaching about programmable components and embedded intelligence in products. These are key parts of the 2014 programme of study for Design and Technology at KS3. It is also an ideal vehicle for using the BBC micro:bit in the classroom and developing the programming skills of learners. Suggested learning outcomes By the end of this activity students will understand a block systems diagram of an information system, they will be able to successfully program the BBC micro:bit so that the system meets the design criteria and they will be able to understand and apply the use of a moving text on an LED display. All activity sheets, worksheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Display stand - Create design ideas for a display stand for your information system
IETEducationIETEducation

Display stand - Create design ideas for a display stand for your information system

(1)
Create design ideas for a display stand for your information system This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. The London Underground is one of the busiest public transport systems in the world. It is used for over 1.2 billion journeys a year. Passengers need up to date information when using it so that they can plan their journeys well. In this unit, learners will use the BBC micro:bit to develop a prototype for a programmable information system for users of the London Underground. Activity info, teachers’ notes and curriculum links In this activity, learners will design and develop ideas for a stand for the transport information display. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Transport displays designed for users
IETEducationIETEducation

Transport displays designed for users

(1)
Investigate what information travellers on the London Underground need This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. The London Underground is one of the busiest public transport systems in the world. It is used for over 1.2 billion journeys a year. Passengers need up to date information when using it so that they can plan their journeys well. In this unit, learners will use the BBC micro:bit to develop a prototype for a programmable information system for users of the London Underground. Activity info, teachers’ notes and curriculum links In this activity, learners will investigate the needs of users of the London Underground, the information that they require and how programmable systems may help to provide solutions. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Pedometer design
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Pedometer design

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Discuss the design of a step counter from the perspective of the engineer and the customer In this unit learners will integrate a BBC micro:bit based programmable system into a complete and commercially viable step counter product that will aid people aiming to walk a certain amount per day. What is the BBC micro:bit? This activity is one of a series of resources to support using the BBC micro:bit in Design and Technology lessons. The BBC micro:bit is a compact, pocket-sized programmable device designed to introduce coding and digital creativity to young learners. Packed with sensors, buttons, and a LED display, the micro:bit enables hands-on exploration of coding concepts through its user-friendly interface. Created as part of the BBC’s “Make It Digital” initiative, the micro:bit empowers students to bring their ideas to life by programming animations, games, and interactive projects. Its versatility and ease of use make it a valuable tool for teaching computational thinking and fostering innovation among beginners, encouraging them to engage with technology and develop essential digital skills. The engineering context This subject serves as an excellent focal point for instructing students about programmable components and the incorporation of embedded intelligence within products. These aspects align with the core elements outlined in the 2014 curriculum for Design and Technology at key stage 3. Furthermore, it presents a valuable opportunity to leverage the BBC micro:bit within the classroom environment, enhancing learners’ product integration abilities. Suggested learning outcomes Upon completing this task, students will be able to analyse and deliberate upon current products from the standpoint of the product engineer and the customer. Additionally, they will comprehend the distinct roles of individuals engaged in the design and production processes. Download the free activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Digital painting
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Digital painting

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Create a digital painting Using IT to create art might seem like a very new idea, but actually it has been happening for many years! Using this resource created with Archives of IT learners can turn some famous artwork into digital art. Activity info, teachers’ notes and curriculum links In this activity learners will develop an understanding of Piet Mondrian’s abstract geometric art then use paint software to create their own art, inspired by Mondrian’s work. This activity could be used as a main lesson activity, to introduce the concept of digital art and increase understanding of the creative approaches of different artists. Alternatively, it could be used to introduce or reinforce how to use software to create images. All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your learning highlights and final creations with us on social media @IETeducation or send them via email to IETEducation@theiet.org to be featured in our online gallery. Downloadable content • Digital painting activity • Digital painting presentation Tools/resources required Computers / laptops / tablets Paint image manipulation software The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland, and Wales. To view the videos, please visit the IET Education website
Animation: make moving pictures
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Animation: make moving pictures

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Use technology to create animation Learners can make their own thaumatrope in this engaging resource developed with assistance from Archives of IT. Thaumatropes are one of the earliest forms of animations, first created in Paris in 1824 by John Ayrton. They work by creating an optical illusion of motion, as the drawings appear to blend into one another when spun. Activity info, teachers’ notes and curriculum links In this activity learners will develop an understanding of animation and produce two different forms of animation. This activity could be used as a main lesson activity, to introduce the concept of digital art and increase understanding of methods of animation. Alternatively it could be used to introduce or reinforce graphics skills or, by selecting an appropriate topic to address as a class, to reinforce learning of a science topic. All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your learning highlights and final creations with us on social media @IETeducation or send them via email to IETEducation@theiet.org to be featured in our online gallery. Downloadable content • Animation activity • Animation presentation • Animation storyboard handout • Animation thaumatrope handout Tools/resources required Paper and colouring implements Scissors Straws or craft sticks Glue sticks Laptop / tablet with access to appropriate stop motion software. Modelling clay or plastic construction bricks (optional, for extension activity) Digital cameras or image capture equipment (optional, for extension activity) The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland, and Wales. MP4 videos can be viewed on the IET education website
Coding games
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Coding games

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Design and make your own computer game Computer coding is the use of computer programming languages to give computers and machines a set of instructions on what actions to perform. It’s how humans communicate with machines. It’s what allows us to create apps (applications). In this resource created with Archives of IT learners can design and create their own computer game in Scratch then swap and play with their friends! Activity info, teachers’ notes and curriculum links In this activity learners will develop their ability to use coding. This activity could be used as a main lesson activity, to introduce the concept of coding. Alternatively it could be used to introduce or reinforce how to use block coding with Scratch. All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your learning highlights and final creations with us on social media @IETeducation or send them via email to IETEducation@theiet.org to be featured in our online gallery. Downloads • Coding games activity • Coding games presentation • Coding games planning sheet Tools/resources required Computers / laptops / tablets with internet access. Sticky notes. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland, and Wales. To view the videos, please visit the IET Education website
Audio editing
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Audio editing

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Record and edit your own interview In this engaging resource written with assistance from Archives of IT learners will find out why it is important for us to interview people and what a good interview looks like, before creating an interview script and recording their own interview which can be played back to the class. Once finished, learners can add music and sound effects to the recording or turn it into a podcast. Activity info, teachers’ notes and curriculum links In this activity learners will develop an understanding of the reasons for interviewing and how to carry out, record and edit an interview. This activity could be used as a main lesson activity to support the development of communication skills in English or an understanding of documenting history. It could also be used to introduce the use of recoding and audio editing software in computing. All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your learning highlights and final creations with us on social media @IETeducation or send them via email to IETEducation@theiet.org to be featured in our online gallery. Downloadable content • Audio editing activity • Audio editing presentation Tools/resources required Writing implements Recording facilities (for example, computer, directional microphone) Sound recording (and editing) software Consent forms printed, as applicable The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland, and Wales.
Product analysis with the BBC Microbit
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Product analysis with the BBC Microbit

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Analyse an existing personal alarm system This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. Schools are busy environments and it is easy for learner’s bags to be left unattended, taken by mistake or even stolen. Alarm systems using embedded electronics and programmable components can be developed to protect the property of learners during the school day. In this unit of learning, learners will research, program and develop a working school bag alarm system using the BBC micro:bit. Activity info, teachers’ notes and curriculum links In this activity, learners will carry out an analysis of an existing, commercially available personal alarm system. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the free activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Product integration - Design the casing for your food temperature probe
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Product integration - Design the casing for your food temperature probe

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In this activity students will design a prototype for a casing and housing a food temperature probe. The activity can be used as a follow-on activity from our Micro:bit food temperature probe design project. It’s part of a series of resources which support the use of the BBC micro:bit in design and technology (DT) or computing lessons. Activity: Designing the casing for a food temperature probe This activity tasks students with turning a BBC micro:bit food temperature probe into a finished product. Students will need to consider aesthetics and ergonomics, how it can securely enclose and fit the food temperature probe, and also which materials should be used that are fit for purposes. Students will sketch their casing ideas, adding notes explaining their design choices. Students can also create a prototype of their design using modelling materials (e.g., card). Download our activity overview for a detailed lesson plan on product integration. The engineering context Integrating programmable systems within products is an important part of the design process when working with electronic products and systems. Not only does the system have to function correctly, the finished product also has to be commercially viable in the sense that it must be cost-efficient to manufacture, and attractive enough for potential customers to want to buy. Suggested learning outcomes By the end of this lesson, students will be able to develop a design for a fully integrated electronic product. They’ll also be able to annotate their ideas using technical language. Download our activity sheet and other teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation below. Please do share your highlights with us @IETeducation
Design a new robot that could help people in the future
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Design a new robot that could help people in the future

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In this activity, learners will design a new robot that could help people in the future. Programmable robotic systems are becoming an important part of industrial developments in design and technology. Robots are now being developed that can sense changes in their surroundings and respond accordingly. As such, this lesson asks students to explore how electronic and mechanical systems can be integrated to create functioning products like a robot. This lesson can be followed by Programming the robot buggy with the BBC micro:bit, where learners use the micro:bit to develop a robotic buggy that can successfully navigate a maze or path. These resources are part of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in computing and design & technology (D&T). Activity: Designing a new robot that could help people in the future Students will first look at existing robots that are used to help people in our Future Robots presentation and then brainstorm how robots could further assist people in the future. Learners are tasked with designing a robot that’s unique. Their robot must include both electronic (e.g., programmable circuit board) and mechanical (e.g., motors for movement) parts and they students must explain how these systems work together. They can use our Future Robot Design handout to draw their robots, adding notes explaining how the electronic and mechanical systems function. Students should use technical language and justify their design decisions (explaining input/output placement, materials, construction methods, etc.). Download our activity overview for a detailed lesson plan on how to design a robot. The engineering context Robotics is an ideal topic for teaching about programmable components and embedded intelligence in products. These are key parts of the programme of study for Design and Technology at key stage 3. It is also an ideal vehicle for using the BBC micro:bit in the classroom and developing the programming skills of learners. Suggested learning outcomes Students will be able to design a robot that can help people in the future. They’ll also improve their understanding of how electronic and mechanical systems can be integrated to create functioning products. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation for free. Please do share your highlights with us @IETeducation.
Technology in sports
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Technology in sports

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In this engineering activity, students will work in groups to share their knowledge of the use of technology in sport. They will each give a 60 second presentation about the topic to their group. This task is aimed at secondary school students and could be used as a starter activity with ‘Create a portable beep tester’ as the main activity. It is an ideal exercise for learners to both demonstrate and develop their knowledge of the topic of technology in sport, and share with their peers. Activity introduction This activity encourages learners to recall information, helps learners develop their oral presentation skills and encourages learners to work together to develop their knowledge. The teacher will first state to students that they will be demonstrating their existing knowledge of the use of technology in sport. They will also be developing their knowledge further by working with other learners in this group and listening to their presentations. Learners will be expected to work in teams of four. Their topic to talk about will be ‘the use of technology in sport’. Each learner in the group will, in turn, speak about this topic to their team for 60 seconds. They must try not to hesitate, deviate or repeat any information! Each group of four will write a summary of the main points learnt and read it out the class. This can be both in terms of knowledge of the topic and oral presentation techniques used. The engineering context Sports Technology is an ideal topic for teaching about programmable components and embedded intelligence in products. These are key parts of the 2014 programme of study for Design and Technology at key stage 3. It is also an ideal vehicle for using the BBC micro:bit in the classroom and developing the product integration skills of learners. Technology in sport This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. Technology can be used in sports to enhance performance and help participants to improve their fitness and stamina. For example, automated beep tests can be used to monitor fitness levels during training sessions and set targets for future improvement. In this unit of learning, students will use the BBC micro:bit to develop a prototype for an electronic beep test that can be used to help people monitor and improve their fitness levels. Suggested learning outcomes By the end of this activity students will be able to describe how technology can be used in sport, present an oral presentation on the topic of technology in sport and they will be able to work as part of a team to develop their knowledge of technology in sport. Download the activity sheets for free! And please do share your classroom learning highlights with us @IETeducation.
Design an alarm for your schoolbag
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Design an alarm for your schoolbag

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**Use the BBC micro:bit programmable system to create a working prototype of a motion detector alarm. ** This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. Schools are busy environments and it is easy for learner’s bags to be left unattended, taken by mistake or even stolen. Alarm systems using embedded electronics and programmable components can be developed to protect the property of learners during the school day. In this unit of learning, learners will research, program and develop a working school bag alarm system using the BBC micro:bit. Activity info, teachers’ notes and curriculum links In this activity, learners will develop their programmable system using the BBC micro:bit and the device’s inbuilt accelerometer to detect movement. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
What am I? Inputs and outputs
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What am I? Inputs and outputs

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Guess the device from a series of clues This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. People are always looking for ways to save energy. It is estimated that the average UK homeowner could save up to £240 a year alone on the cost of lighting their home. In this unit of learning, learners will use the BBC micro:bit to develop a prototype for an LED based automatic home lighting system, designed to save energy. Activity info, teachers’ notes and curriculum links This is an engaging starter activity where learners will extend their understanding of input and output devices used in the system and consolidate their learning. They will be able to develop their knowledge of components and both test themselves and their peers. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Design a home security system
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Design a home security system

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Use the BBC micro:bit programmable system to create a working prototype This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. Home security is increasingly important as homeowners look to ensure that their properties and possessions are protected from potential burglary. Alarm systems are being developed with increasingly complex embedded electronics and programmable components. In this unit of learning, learners will research, program and develop a working door access and alarm system using the BBC micro:bit. Activity info, teachers’ notes and curriculum links In this activity, learners will program a working door access and alarm system using the BBC micro:bit. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Design a prototype step counter
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Design a prototype step counter

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This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons to create a working prototype of a step counter. Walking is an excellent form of exercise that most people can take part in. The average person walks 3000-4000 steps per day. The National Health Service in the UK has set a challenge for each person to walk 10,000 steps per day. This can be counted using a step counter or stepometer. In this unit of learning, learners will integrate a BBC micro:bit based programmable system into a complete and commercially viable step counter product, that will aid people taking part in this challenge. Activity info, teachers’ notes and curriculum links In this activity, learners will integrate a BBC micro:bit based programmable system into a working product prototype. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Energy use of everyday appliances
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Energy use of everyday appliances

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Understand the relationship between energy transferred, power and time This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. Reducing energy usage in the home saves money, increases energy security and reduces the need to burn unsustainable fossil fuels. The first step in doing this is monitoring how much energy is used each day. In this unit of learning, learners will use the BBC micro:bit to develop a prototype for a home energy usage monitoring system that will inform people how long they leave their lights and/or heating on during the day. Activity info, teachers’ notes and curriculum links In this activity, learners will calculate the amount of electrical energy used by one or more of their appliances in the home. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the free activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Step counter - prototype to final product
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Step counter - prototype to final product

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Develop a prototype step counter into a commercially viable product This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. Walking is an excellent form of exercise that most people can take part in. The average person walks 3000-4000 steps per day. The National Health Service in the UK has set a challenge for each person to walk 10,000 steps per day. This can be counted using a step counter or stepometer. In this unit of learning, learners will integrate a BBC micro:bit based programmable system into a complete and commercially viable step counter product, that will aid people taking part in this challenge. Activity info, teachers’ notes and curriculum links In this activity, learners will develop their prototype stepometer into a completed, commercially viable product. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Micro:bit traffic light project
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Micro:bit traffic light project

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Creating a pedestrian crossing system This activity tasks students with creating a scale model and working prototype for a pedestrian crossing system for a school, using the BBC micro:bit. This micro:bit traffic light project is an ideal activity for teaching students how to integrate a programmable system into a product design. It’s one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in computing and design & technology (D&T). Hundreds of people are killed in accidents on roads in the United Kingdom every year. When schools are situated close to roads there is particular danger to children crossing them. A good, well programmed pedestrian control system can minimise risk and enable people to cross the road safely. The engineering context Designing and prototyping are essential processes used by engineers for research and development in manufacturing and product design. Students will how learn how elements of electrical, software and systems engineering can come together to create one final product that can be used by society. Suggested learning outcomes This activity will teach students to integrate a programmable system into a prototype scale model. It will help students develop modelling and prototyping skills, allowing them to show creativity and the ability to avoid stereotypical responses when creating design solutions. Download our activity sheet and related teaching resources for free! The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation below. Please do share your highlights with us @IETeducation