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Teacher of Computer Science. Have many years of experience teaching all the ranges including at GCSE.

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Teacher of Computer Science. Have many years of experience teaching all the ranges including at GCSE.
Assembly - Space exploration
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Assembly - Space exploration

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Human curiousity - Ever wondered why we explore space? There is a huge financial and human cost but there are some very good reasons why humans continue to explore space. Aimed at children from aged 9 - 16 Themes explored - exploration, space, size and scale of space, human ingenuity, space discoveries, curiosity Includes presentation notes NB - For the best formatted version of this presentation you will need to use the Google Slides version of this. Simply copy and paste the link which is contained within the presentation
Blogging and Digital Literacy - scheme of work
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Blogging and Digital Literacy - scheme of work

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This is a unit of work aimed at KS2 children. This is delivered each year to Year 5 pupils but can be adapted for older or younger children. kidblog.org is recommended but other blogging websites are available. Aims: - Become familiar with blogs as a medium, including an understanding of the particular features of this as a genre of writing Communicate safely - includes developing ideas to interact effectively using the comments feature as well as discussing the dos and don’ts of personal information online. Create a sequence of blog posts on a particular theme or topic with the help of video tutorials (https://www.youtube.com/playlist?list=PLP428f69lLpaIqY7RhpPA1XNQgWBk1HOW) Use blogging as a way to write creatively Develop a critical, reflective view of a range of media, including text Ethical and legal responsibilities of being online Pupils are able to screenshot, paste, crop and resize in order to collate evidence NEW - revision on a page sheet (Jan 2017)
Python revision and activities - For Loops
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Python revision and activities - For Loops

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A summary of information about loops including a break down of the code with examples. Information starts with the basics and is extended to include more complex code using IF statements with the FOR loop. There are 6 python programs that need fixing. Instructions are in the comments and answers are included in a separate file. This could be used as a handy GCSE revision guide or somewhere for pupils to look during NEA.
Technology and the environmental impact: Assembly
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Technology and the environmental impact: Assembly

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This assembly looks at our demands for the latest technology and our behaviours have changed. “Out with the old and in with the new” Aimed at secondary school children. It looks at where the waste goes and what is the impact to the environment. Finally advice is given as to what we can all do to help the situation. Contains full script.
Language: Assembly
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Language: Assembly

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Explores sayings and their origins Looks at how and why our language changes and concludes that our language will continue to change Looks at the influences and gives examples of language that has changed Includes presentation notes NB - For the best formatted version of this presentation you will need to use the Google Slides version of this. Simply copy and paste the link which is contained within the presentation
Boolean Logic - Knowledge organiser
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Boolean Logic - Knowledge organiser

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Handy 1 page knowledge organiser that summarises boolean logic. The focus is on the AQA 8520 (9 - 1) and gives an overview of the meaning of boolean and how logic gates work inside a computer. The resource summarises AND, OR, NOT logic gates and truth tables. There is a reminder regarding logic diagrams.
Data Representation - Images: knowledge organiser
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Data Representation - Images: knowledge organiser

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Handy 1 page knowledge organiser that summarise representing images (data representation). The focus is on the AQA 8520 (9 - 1) and outlines image types, colour depth, resolution. There is a reminder for calculating files sizes and how to encode/decode images.
Computing Puzzle Booklet
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Computing Puzzle Booklet

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A puzzle booklet for Key Stage 3 Computing. Includes 16 puzzles - crosswords, scrabble, word search, code breaker, picture quiz… Could be used for starter actvities. Some of the topics include - Human computer, code breaking, online safety, devices. Designed so that you can print as an A5 booklet and in Black and White.
Computer Networking - Knowledge organiser
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Computer Networking - Knowledge organiser

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Handy 1 page knowledge organiser that summarises computer networking. The focus is on the AQA 8520 (9 - 1) and defines the term networking. It summarises the pros and cons of networks and key terminology such as LAN, WAN and PAN. There is an outline of some of the key hardware on a network and security methods are mentioned. The major topologies are summarised and there is a focus on wireless networks.
Python revision and activities - Lists
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Python revision and activities - Lists

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Handy revision guide summarises lists with example screenshots. Comes with 7 python files that have problems. These contain instructions as to what the problem is and the answers are included separately. Could be used as a GCSE revision resource or as part of a bank of resources for the NEA. Areas cover include: - Creating lists Index and length Slicing Append/Insert Remove/Pop Sort Count Using lists with ‘if’ and ‘for’
KS3 Computing: Revision booklet
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KS3 Computing: Revision booklet

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Selection of handy revision sheets that summarise key areas of learning for the key stage 3 curriculum. Topics included: - Programming with Python for beginners Programming with Scratch Computer Systems Networks Spreadsheets Links are given to original Google drawings version of the summary sheets. This will allow you to make your own copy and edit if you wish:)
Python revision and activities - String handling
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Python revision and activities - String handling

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Handy revision guide summarises string handling with example screenshots. Comes with 11 python files that have problems. These contain instructions as to what the problem is and the answers are included separately. Could be used as a GCSE revision resource or as part of a bank of resources for the NEA. Areas cover include: - Length and position Substring (Slicing) Concatenation Converting to and from character codes (ASCII) String conversion operations (e.g. string to integer, string to real…)
Python Revision and Activities - Arithmetic operations
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Python Revision and Activities - Arithmetic operations

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Handy 1-page revision guide, summarising arithmetic operations. Covers – basic maths, division (real, whole and modular, maths functions, using the math library. Includes 5 python program files that need fixing. Each program comes with instructions in the comments and there are separate files with the answers. Could also be used as part of NEA resource bank.
Computing revision - Computer Networking
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Computing revision - Computer Networking

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Handy revision sheet that summarises key information relating to Computer Networks on 1 page. Also includes a short test with answers. Covers: - Network definition Topologies Benefits and disadvantages of networks Key definitions (LAN/WAN/PAN/WLAN) Hardware Transmission media Wired vs Wireless network Network security DOES NOT cover TCP/IP protocols
Python revision and activities - One dimensional arrays
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Python revision and activities - One dimensional arrays

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Handy revision guide summarises one-dimensional arrays with example screenshots. Comes with 8 python files that have problems. These contain instructions as to what the problem is and the answers are included separately. Could be used as a GCSE revision resource or as part of a bank of resources for the NEA. Areas cover include: - Creating arrays(‘i’, ‘l’,‘f’) Index Append/Insert Remove/Pop Sort/Reverse Count Extend
Introduction to Programming with Scratch
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Introduction to Programming with Scratch

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Aimed at Year 5s but could be adapted for any beginners in Scratch. This introduction to programming covers: - CS unplugged - what is an algorithm (making a jam sandwich) The basics of the Scratch interface Basic animations using control and movement Using pause and broadcast Stage co-ordinates Debugging, repetition, sequencing, selection Working with variables to make a scoring system in a Shark game Please let me know what you think. NEW Jan 2017 - Revision on a page
Scratch - Crab Maze project
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Scratch - Crab Maze project

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This comes with complete workbook and differentiated support. Pupils will already known the basics of Scratch. This is used with Year 6 but could be adapted for Year 7 or 8. Aims of the project: - Analyse, design, implement, test, debug, evaluate and document to create a fully functioning crab maze game Accompanying support website provides guidance and tutorials where needed: - http://towercollege.wixsite.com/crab-maze-game?_ga=1.173461163.90285294.1435319282 NEW Jan 2017 - Revision on a page