
A fun, hands-on game to help pupils compare numbers and strengthen their understanding of place value. Learners generate their own digits and build the biggest number they can — perfect for pairs or small groups.
Includes:
Printable game mat
Instruction sheet
WALT and WILF (learning objectives) for the task
Please note the QR code takes you to a number spinner hosted by Google. If you prefer, you could use printed digit cards 0-9.
Ideal for: KS1 NI/ P4 place value practice, maths centres, early finishers, or intervention groups. Curriculum-aligned with Northern Ireland primary maths objectives.
Low prep and easy to differentiate — just print and play!
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