Full SOW and resources: Creating a Pacman game using Scratch block programming

A 6 lesson full unit of work for students to design and create a working Pacman game using Scratch. Excellent as an introduction to block programming at KS3 and lots of scope for students to customize and adapt their games as they progress through each lesson.

Each lesson contains the teacher PowerPoint presentation, student guide (which is an illustrated how to guide to coach students through every step of what they need to do) and a worksheet about their learning.

Lesson 6 also includes the assessment and mark scheme.

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  • Lesson-1-Making-a-Sprite.docx
  • Lesson-1-Making-a-Sprite.pptx
  • Lesson-1-What-did-I-Learn.docx
  • Lesson-2-Using-the-Stage.docx
  • Lesson-2-Using-the-Stage.pptx
  • Lesson-2-What-did-I-Learn.docx
  • Lesson-3-Creating-Powerups-Using-Variables.docx
  • Lesson-3-Creating-Powerups-Using-Variables.pptx
  • Lesson-3-What-did-I-Learn.docx
  • Lesson-4-Creating-Enemies.doc
  • Lesson-4-Creating-Enemies.pptx
  • Lesson-4-What-did-I-Learn.docx
  • Lesson-5-Creating-a-Portal.doc
  • Lesson-5-Creating-a-Portal.pptx
  • Lesson-6-Finishing-Touches-and-Assessment.pptx
  • Lesson-6-Self-Assessment.doc
  • Scratch-End-of-Unit-Test---Mark-Scheme.docx
  • Scratch-End-of-Unit-Test.docx
  • Scratch-SOW.docx

About this resource


Created: Jun 3, 2019

Updated: Jun 20, 2019


docx, 1 MB



pptx, 8 MB



docx, 724 KB


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