
Bring excitement to your maths lessons with this highly engaging Human Fruit Machine game! Perfect for KS2, KS3 and lower-attaining KS4, this resource develops arithmetic, fractions, percentages, algebra, simplifying expressions, area, perimeter, reasoning, fluency, retrieval practice, mental maths, problem solving, mathematical discussion and teamwork.
Students become the reels of a giant fruit machine, selecting cards to generate unique maths questions for a fourth student to solve. With hundreds of possible combinations, every round is different, encouraging participation, resilience and mathematical thinking.
This resource includes:
-Fruit Machine game instructions
-Printable card sets
-Fractions challenges
-Percentages challenges
-Basic arithmetic activities
-Simplifying expressions tasks
-Area and perimeter investigations
-Dance-themed movement breaks
-Themed score sheets
-Raffle ticket reward system
-Teacher-friendly setup guide
Ideal for starters, plenaries, revision lessons, intervention groups, maths clubs, enrichment days, transition activities and end-of-term fun.
Please note, the word document needs to be printed and each card cut out for each activity.
For the actual fruit machine for a brain break, you will need three each of pineapple, apple, banana and orange.
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