pptx, 9.36 MB
pptx, 9.36 MB

KS2/KS3/Home-Ed/Home-school/Self-study/Computing/Coding/Computer Science

Lesson 3. World Coordinates & Directions

  • Brief recap of Agent commands and a quick code ordering quiz

  • Explanation of absolute coordinates (X, Y, Z) vs relative coordinates (~X, ~Y, ~Z)

  • Demonstrating how to view player and Agent position data on-screen

  • Teacher modelling of coding the Agent to move to specific coordinate locations

  • Guided practice: calculating relative coordinates for directional movement

  • Independent task: program the Agent to Teleport and move using precise vectors

  • Discussion on computational thinking: using spatial abstractions to solve problems

  • Code tracing activity: predicting the final destination of an Agent from code

  • Check for understanding: short quiz on coordinate axes and relative offsets

  • Student exercise: command the Agent to trace a square path using relative positions

  • Discussion comparing absolute and relative movement algorithms

  • Lesson summary reinforcing coordinate calculations for automated tasks

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