
The last KS3 programming unit: text handling, random numbers and turning exam-style pseudocode into Python. Functions are left for Key Stage 4.
7 complete 55-minute lessons for Year 9, ready to teach.
The lessons
- Welcome back: Year 8 retrieval quiz and a Python warm-up.
- String handling: len(), upper(), lower() and indexing.
- Slicing and joining strings: making usernames.
- Random numbers and random choices.
- Bug hunt: finding and fixing errors on paper.
- From pseudocode to Python: exam-style tasks.
- Build a guessing game (assessed).
What is included for every lesson
- A PowerPoint deck of 26 to 33 slides with speaker notes on every slide and click animations for reveals
- A 55-minute lesson plan with timings
- A printable worksheet
- An answer sheet
How it is taught
- A Do Now at the start of every lesson, to bring back earlier learning
- Hinge questions to check understanding before pupils move on
- Worked examples (I do, we do, you do), then pupil practice
- Unplugged games and mini-whiteboard activities. Each lesson mixes unplugged activities with hands-on work.
- Real photos and clear diagrams, with the photo credit on each deck
- A short exit ticket and a summary slide
Lesson 7 is an assessed guessing game using a loop, selection and random.
Slides are editable PowerPoint (.pptx). Each lesson plan fills a full 55-minute lesson, minute by minute.
British English throughout. Part of a complete KS3 Computer Science course for Years 7 to 9.
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