docx, 439.11 KB
docx, 439.11 KB
pptx, 11.2 MB
pptx, 11.2 MB
html, 20.75 KB
html, 20.75 KB

KS3 Computer Science – Variables, Concatenation & Arithmetic in Small Basic (2026 Updated) | FREE Online Compiler | Dyslexia-Friendly

A fully resourced, dyslexia-friendly KS3 Computer Science lesson introducing variables, concatenation and arithmetic operations using the FREE online Small Basic compiler.

Includes a complete PowerPoint, structured worksheet, worked examples and challenge tasks — ideal for specialists, non-specialists, cover lessons and coding clubs. Designed with dyslexia-friendly formatting: pastel backgrounds, clean layout, accessible fonts and high-contrast code examples.

Students learn:

  • What a variable is and why programming relies on variables
  • How to store and manipulate values in Small Basic
  • The difference between concatenation (joining text) and arithmetic operations (calculating with numbers)
  • How to create and apply formulas to solve problems in code

Hands-on programming tasks:

  • Copy and run a starter program in the FREE online Small Basic editor
  • Identify and explain operations used in the code
  • Use variables to construct simple mathematical formulas
  • Write a program to calculate the area of a triangle using Base × Height ÷ 2
  • Transfer calculated results into a structured table to build computational thinking
  • Apply the same logic to squares, rectangles, circles and even a 3D shape

Built-in assessment and evidence:

  • Screenshot prompts for working programs
  • Short written explanations to check understanding of variables and operators
  • Challenge task encouraging independent problem-solving and creativity

Lesson objectives:

  • Define and use variables confidently
  • Explain the difference between concatenation and arithmetic
  • Write and apply formulas to solve real mathematical problems in code

Perfect for:

  • KS3 Computing
  • Coding clubs and enrichment
  • Cover lessons
  • Preparation for Python variables, input/output and numeric operations

A polished, classroom-ready lesson that makes learning variables engaging, accessible and confidence-building for every learner.

Get this resource as part of a bundle and save up to 14%

A bundle is a package of resources grouped together to teach a particular topic, or a series of lessons, in one place.

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KS3 Small Basic – Complete 7 Lesson Programming Scheme + Bonus Game Project (Dyslexia-Friendly PowerPoints & Worksheets)

KS3 Programming Scheme – Microsoft Small Basic (7 Lessons + BONUS Game Project) (2026 Updated) | FREE Online Compiler | Dyslexia-Friendly A complete, fully resourced 7-lesson KS3 programming scheme using Microsoft Small Basic and the FREE online editor — now upgraded with a BONUS Rock–Paper–Scissors game project. Every lesson includes a dyslexia-friendly PowerPoint, differentiated worksheets, model solutions, scaffolding and screenshot-evidence sections for assessment. Ideal for specialists and non-specialists. Zero installation required — perfect for ICT suites, laptops and Chromebooks. =========================================== LESSON BREAKDOWN ================ Lesson 1 – Starting Small Basic (Objects, Operations & Properties) Students run their first program and explore how operations and properties change output. Lesson 2 – Variables, Concatenation & Calculations Students define variables, perform arithmetic and calculate areas of shapes using formulas. Lesson 3 – IF, ELSE & Nested Conditions Learners debug logic, build branching programs and create interactive joke generators. Lesson 4 – FOR Loops, WHILE Loops & Randomness Students master iteration, countdowns, loop conditions and random number operations. Lesson 5 – Subroutines & Calculator Builder Students create Sub…EndSub procedures and develop a fully working calculator application. Lesson 6 – Arrays & Lists Learners build mini-databases using arrays and create a functional shopping list program. Lesson 7 – Full Revision Challenge Six structured programming challenges revisiting sequence, selection, iteration, subroutines, arrays and randomness. =========================================== BONUS LESSON 8 – Rock–Paper–Scissors Game Project ================================================= A creative final project where students build a complete Rock–Paper–Scissors game using: • Random number generation • IF / ELSEIF selection logic • User input • Validation and replay structure Students will: * Collect user input * Generate a computer choice (1–3) * Use IF logic to determine the winner * Display clear outputs * Extend with loops, scoring systems or advanced rules Perfect as a capstone project, assessment task or end-of-unit celebration lesson. =========================================== KEY FEATURES ============ • Uses the FREE online Small Basic editor (no installs required) • Dyslexia-friendly design throughout (accessible fonts, calm backgrounds, low clutter) • Differentiated challenges in every lesson • Screenshot-evidence tasks for easy assessment • Covers all KS3 programming fundamentals: * Sequence * Variables * Selection * Iteration * Subroutines * Arrays * Randomness * Input and output =========================================== WHY THIS BUNDLE? ================ This is a complete half-term programming scheme with no installation issues, clear step-by-step explanations and built-in assessment opportunities. Teachers value the clarity and structure. Students enjoy the creativity, game-building and challenge tasks. Excellent preparation for Python at KS3 or GCSE Computer Science.

£14.99

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