Programming Using Kodu

Students will understand the term ‘programming’ whilst using Kodu.
Students will use Kodu to create a world and program Kodu to move.
Students will then design and create their own game whilst providing evidence.
Lesson One-Six Kodu
Lesson Seven Revision
Lesson Eight Assessment
Lesson Nine Feedback and Improvements
This unit has a lesson presentation for every lesson that includes a starter activity, main activity and plenary. Resources also include homework, worksheets, helpsheets and an overall assessment sheet that can be used for self, peer and teacher assessment. A full Scheme of Work is also provided.
This unit of work is suitable from Years 6-8 depending on ability.

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  • Introduction-to-Kodu-Worksheet.docx
  • Programming-Using-Kodu-Lesson1.pptx
  • Programming-Using-Kodu-Lesson-2.pptx
  • Kodu-Starter-2-Lesson-Two.pdf
  • Starter-Task.docx
  • Programming-Using-Kodu-Lesson-3.pptx
  • Creating-a-Kodu-Game-Worksheet.docx
  • Adding-a-Scoring-System-Worksheet.docx
  • Programming-Using-Kodu-Lesson-4.pptx
  • Programming-Using-Kodu-Lesson-Five-Six.pptx
  • Kodu-Game-Design-Sheet.docx
  • Evaluation-Programming-Homework.docx
  • Revision-Lesson.pptx
  • Kodu-Programming-Test.docx
  • Feedback-and-Improvements-Lesson.pptx
  • Assessment-Lesson.pptx
  • SOW-Programming.docx
  • Programming--Assessment-Sheet.doc

About this resource


Created: Jul 2, 2018

Updated: Nov 9, 2018


pub, 18 MB



docx, 4 MB


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pptx, 7 MB


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