pptx, 349.53 KB
pptx, 349.53 KB

The learning concept:

The concept is that the acronym SCAMPER is used by each consecutive student to alter the last students’ design. I normally allow each student ten minutes per alteration. The students really enjoy this activity and it can be stretched to a 1 hour duration

Learning Outcomes:

In this lesson, students will gain an understanding of:

  • Different design movements
  • Free hand sketching as they can use other’s designs as a springboard for inspiration
  • Gain confidence in annotating each other’s designs
  • This will culminate in them drawing more complex combinations of these designs, which can then be judged by the student or peer assessed to describe the favourite design.
  • Students will also learn subject specific key words that will underpin their design and technology vocabulary.

Power point:
The attractive and visual power point can be used on the white board and also printed as a worksheet.

Printed as two worksheets, there is a blank and also a differentiated version where one idea is already started so that students do not struggle with ‘blank page syndrome’. This has first example models success criteria in the form of detailed annotation and a strong product design influenced by the example swatches on the left side of the page.

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