docx, 7.09 MB
docx, 7.09 MB
pptx, 57.21 MB
pptx, 57.21 MB

Lesson 1-4: This QUAD focuses on Gaming Unit and is the first part of two Power Points looking at Industry and Audience in ‘Assassin’s Creed Liberation: III’. This Industry lesson focuses on:

-Industry V Institutions
-The most profitable gaming institutions in the world at the time of the games release.
-Context of the game and the franchise
-An in-depth look at the PS Vita and it’s functions
-Distribution and global appeal
-A history of the gaming industry (Audio/Visual resource)
-All of the gaming terminology and different categories of gaming e.g. RPG, FPS ETC.
-8th Generation Gaming
-Old V New Media
-Production and distribution cross-platform of the ‘ACL:III’
-Briefly explain two ways in which gaming publishers market their games.
-PEGI and the ESRB
-Self-Regulation and Independent Regulation of games worldwide
-The role of regulation in game production and profitability.
-David Hesmondalgh
-Livinstone and Lunt

NOTE: All task sheets, differentiated resources and audio/visual stimuli are included within the lesson/ Power Point.

NOTE: I am following EDUQAS Teaching Model 1 in my teaching/ SOW and my school is only providing Media Studies at a AS/A2 Two- Year Course. If you liked this resource and found it useful, it would be greatly appreciated if you could feedback or rate my resource as I am constantly trying to adapt and refine my resources to improve the learning of my students. Many thanks.

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